Files
coffee_crisis_arcade_edition/source/resource_loader.hpp

40 lines
1.3 KiB
C++

#pragma once
#include <cstddef> // Para size_t
#include <cstdint> // Para uint8_t
#include <memory> // Para unique_ptr
#include <string> // Para string, basic_string
#include <vector> // Para vector
class ResourcePack;
class ResourceLoader {
private:
static std::unique_ptr<ResourceLoader> instance;
ResourcePack* resource_pack_;
std::string pack_path_;
bool fallback_to_files_;
ResourceLoader();
public:
static auto getInstance() -> ResourceLoader&;
~ResourceLoader();
auto initialize(const std::string& pack_file, bool enable_fallback = true) -> bool;
void shutdown();
auto loadResource(const std::string& filename) -> std::vector<uint8_t>;
auto resourceExists(const std::string& filename) -> bool;
void setFallbackToFiles(bool enable) { fallback_to_files_ = enable; }
[[nodiscard]] auto getFallbackToFiles() const -> bool { return fallback_to_files_; }
[[nodiscard]] auto getLoadedResourceCount() const -> size_t;
[[nodiscard]] auto getAvailableResources() const -> std::vector<std::string>;
private:
static auto loadFromFile(const std::string& filename) -> std::vector<uint8_t>;
static auto getDataPath(const std::string& filename) -> std::string;
};