Files
coffee_crisis_arcade_edition/source/service_menu.cpp
2025-06-14 17:43:53 +02:00

602 lines
21 KiB
C++

#include "service_menu.h"
#include "screen.h"
#include <SDL3/SDL.h>
#include <array>
#include <string>
#include "text.h"
#include "resource.h"
#include "options.h"
#include "section.h" // Para Name, name, Options, options, AttractMode
#include "audio.h"
#include <unordered_map>
#include "lang.h"
// Singleton
ServiceMenu *ServiceMenu::instance_ = nullptr;
// Inicializa la instancia única del singleton
void ServiceMenu::init() { ServiceMenu::instance_ = new ServiceMenu(); }
// Libera la instancia única del singleton
void ServiceMenu::destroy() { delete ServiceMenu::instance_; }
// Devuelve la instancia única del singleton
ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
// Constructor de ServiceMenu
ServiceMenu::ServiceMenu()
: element_text_(Resource::get()->getText("04b_25_flat")),
title_text_(Resource::get()->getText("04b_25_flat_2x")),
current_settings_group_(SettingsGroup::MAIN),
previous_settings_group_(current_settings_group_)
{
reset();
}
// Alterna la visibilidad del menú de servicio
void ServiceMenu::toggle()
{
enabled_ = !enabled_;
if (!enabled_)
{
reset();
}
}
// Dibuja el menú de servicio en pantalla
void ServiceMenu::render()
{
if (enabled_)
{
int y = rect_.y;
// SOMBRA
if (aspect_ == Aspect::ASPECT1)
{
SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
}
// FONDO
const Uint8 ALPHA = aspect_ == Aspect::ASPECT1 ? 255 : 255;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, ALPHA);
SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
// BORDE
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
// Si está animando el resize, no pintar el contenido
// if (resizing_) return;
// TITULO
y += title_padding_;
title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, title_, -4, title_color_);
// LINEA
y = rect_.y + upper_height_;
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), Options::pending_changes.has_pending_changes ? 0 : title_color_.r, title_color_.g, title_color_.b, 255);
SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_, y);
// OPCIONES
y = options_y_;
for (size_t i = 0; i < option_pairs_.size(); ++i)
{
if (getGroupAlignment(current_settings_group_) == GroupAlignment::LEFT)
{
// Nombre de la opción
element_text_->writeColored(rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, option_pairs_.at(i).first, i == selected_ ? selected_color_ : text_color_, -2);
// Valor de la opción
const int X = rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(std::string(option_pairs_.at(i).second), -2);
element_text_->writeColored(X, y, std::string(option_pairs_.at(i).second), i == selected_ ? selected_color_ : text_color_, -2);
}
else
{
// Nombre de la opción
element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs_.at(i).first, -2, i == selected_ ? selected_color_ : text_color_);
}
y += options_height_ + options_padding_;
}
}
}
// Actualiza el estado del menú de servicio (colores, animaciones, etc.)
void ServiceMenu::update()
{
if (resizing_)
{
updateResizeAnimation();
// No actualizar colores ni animaciones mientras se redimensiona
return;
}
if (enabled_)
{
updateCounter();
selected_color_ = getSelectedColor();
}
}
// Calcula y establece los anclajes y dimensiones del menú
void ServiceMenu::setAnchors()
{
const size_t MAX_ENTRIES = findLargestGroupSize();
options_height_ = element_text_->getCharacterSize();
options_padding_ = 5;
title_height_ = title_text_->getCharacterSize();
title_padding_ = title_height_ / 2;
upper_height_ = (title_padding_ * 2) + title_height_;
lower_padding_ = (options_padding_ * 3);
lower_height_ = ((MAX_ENTRIES - 1) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
width_ = 240;
height_ = upper_height_ + lower_height_;
rect_ = {
(param.game.width - width_) / 2,
(param.game.height - height_) / 2,
static_cast<float>(width_),
static_cast<float>(height_)};
setOptionsPosition();
}
// Establce la posición donde empezar a escribir las opciones del menu
void ServiceMenu::setOptionsPosition()
{
resize();
// options_y_ = rect_.y + upper_height_ + lower_padding_;
SDL_FRect new_rect = {
(param.game.width - width_) / 2,
(param.game.height - height_) / 2,
static_cast<float>(width_),
static_cast<float>(height_)};
options_y_ = new_rect.y + upper_height_ + lower_padding_;
}
// Cambia el tamaño de la ventana de menu
void ServiceMenu::resize()
{
// Usa el ancho precalculado para el grupo actual
int menu_width = getMenuWidthForGroup(current_settings_group_);
width_ = menu_width;
lower_height_ = ((display_options_.size() - 1) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
height_ = upper_height_ + lower_height_;
SDL_FRect new_rect = {
(param.game.width - width_) / 2,
(param.game.height - height_) / 2,
static_cast<float>(width_),
static_cast<float>(height_)};
// Si el rect actual es diferente al nuevo, inicia animación
if (rect_.x != new_rect.x || rect_.y != new_rect.y || rect_.w != new_rect.w || rect_.h != new_rect.h)
{
rect_anim_from_ = rect_;
rect_anim_to_ = new_rect;
resize_anim_step_ = 0;
resizing_ = true;
}
else
{
rect_ = new_rect;
resizing_ = false;
}
}
void ServiceMenu::updateResizeAnimation()
{
if (!resizing_)
return;
++resize_anim_step_;
float t = static_cast<float>(resize_anim_step_) / resize_anim_steps_;
if (t >= 1.0f)
{
rect_ = rect_anim_to_;
resizing_ = false;
return;
}
// EaseOutQuad
float ease = 1 - (1 - t) * (1 - t);
rect_.x = rect_anim_from_.x + (rect_anim_to_.x - rect_anim_from_.x) * ease;
rect_.y = rect_anim_from_.y + (rect_anim_to_.y - rect_anim_from_.y) * ease;
rect_.w = rect_anim_from_.w + (rect_anim_to_.w - rect_anim_from_.w) * ease;
rect_.h = rect_anim_from_.h + (rect_anim_to_.h - rect_anim_from_.h) * ease;
}
// Actualiza el contador interno para animaciones o efectos visuales
void ServiceMenu::updateCounter()
{
static Uint64 lastUpdate = SDL_GetTicks();
Uint64 currentTicks = SDL_GetTicks();
if (currentTicks - lastUpdate >= 50)
{
counter_++;
lastUpdate = currentTicks;
}
}
// Devuelve el color actual del elemento seleccionado (animado)
Color ServiceMenu::getSelectedColor() const
{
static std::array<Color, 12> colors = {
Color(0xFF, 0xFB, 0x8A), // Amarillo suave
Color(0xFF, 0xE4, 0x5D), // Dorado medio
Color(0xFF, 0xD1, 0x3C), // Amarillo pastel intenso
Color(0xFF, 0xBF, 0x23), // Amarillo anaranjado
Color(0xFF, 0xAA, 0x12), // Amarillo cálido
Color(0xE6, 0x9A, 0x08), // Mostaza oscuro
Color(0xE6, 0x9A, 0x08), // Mostaza oscuro (regreso, cierre)
Color(0xFF, 0xAA, 0x12), // Amarillo cálido (regreso)
Color(0xFF, 0xBF, 0x23), // Amarillo anaranjado (regreso)
Color(0xFF, 0xD1, 0x3C), // Amarillo pastel intenso (regreso)
Color(0xFF, 0xE4, 0x5D), // Dorado medio (regreso)
Color(0xFF, 0xFB, 0x8A) // Amarillo suave (regreso)
};
const size_t index = counter_ % colors.size();
return colors.at(index);
}
// Método privado para reproducir el sonido del menú
void ServiceMenu::playMenuSound()
{
Audio::get()->playSound(MENU_SOUND_);
}
// Mueve el selector hacia arriba en la lista de opciones
void ServiceMenu::setSelectorUp()
{
if (display_options_.empty())
return;
selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
playMenuSound();
}
// Mueve el selector hacia abajo en la lista de opciones
void ServiceMenu::setSelectorDown()
{
if (display_options_.empty())
return;
selected_ = (selected_ + 1) % display_options_.size();
playMenuSound();
}
// Ajusta el valor de la opción seleccionada (si es ajustable)
void ServiceMenu::adjustOption(bool adjust_up)
{
if (display_options_.empty() || selected_ >= display_options_.size())
{
return;
}
if (display_options_.at(selected_)->behavior == OptionBehavior::ADJUST)
{
display_options_.at(selected_)->adjustValue(adjust_up);
option_pairs_ = getOptionPairs(current_settings_group_);
applySettings(current_settings_group_);
playMenuSound();
}
}
// Ejecuta la acción de la opción seleccionada o navega a un submenú
void ServiceMenu::selectOption()
{
if (display_options_.empty() || selected_ >= display_options_.size())
{
return;
}
// Carpeta
if (display_options_.at(selected_)->type == ValueType::FOLDER)
{
previous_settings_group_ = current_settings_group_;
current_settings_group_ = display_options_.at(selected_)->target_group;
title_ = settingsGroupToString(current_settings_group_);
updateMenu(current_settings_group_);
selected_ = 0;
setOptionsPosition();
playMenuSound();
return;
}
// Opción
if (display_options_.at(selected_)->behavior == OptionBehavior::SELECT)
{
if (display_options_.at(selected_)->caption == Lang::getText("[SERVICE_MENU] RESET"))
{
Section::name = Section::Name::RESET;
toggle();
return;
}
else if (display_options_.at(selected_)->caption == Lang::getText("[SERVICE_MENU] QUIT"))
{
Section::name = Section::Name::QUIT;
Section::options = Section::Options::NONE;
return;
}
else if (display_options_.at(selected_)->caption == Lang::getText("[SERVICE_MENU] SHUTDOWN"))
{
Section::name = Section::Name::QUIT;
Section::options = Section::Options::SHUTDOWN;
return;
}
return;
}
}
// Vuelve al grupo de opciones anterior o cierra el menú si está en el principal
void ServiceMenu::moveBack()
{
if (current_settings_group_ == SettingsGroup::MAIN)
{
enabled_ = false;
return;
}
else
{
selected_ = 0;
current_settings_group_ = previous_settings_group_;
updateMenu(current_settings_group_);
setOptionsPosition();
playMenuSound();
}
}
// Inicializa todas las opciones del menú de servicio
void ServiceMenu::initializeOptions()
{
options_.clear();
// Video
options_.emplace_back(Lang::getText("[SERVICE_MENU] FULLSCREEN"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::video.fullscreen, ValueType::BOOL);
options_.emplace_back(Lang::getText("[SERVICE_MENU] WINDOW_SIZE"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::window.size, ValueType::INT, 1, Options::window.max_size, 1);
options_.emplace_back(Lang::getText("[SERVICE_MENU] SHADERS"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::video.shaders, ValueType::BOOL);
options_.emplace_back(Lang::getText("[SERVICE_MENU] VSYNC"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::video.v_sync, ValueType::BOOL);
options_.emplace_back(Lang::getText("[SERVICE_MENU] INTEGER_SCALE"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &Options::video.integer_scale, ValueType::BOOL);
// Audio
options_.emplace_back(Lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &Options::audio.enabled, ValueType::BOOL);
options_.emplace_back(Lang::getText("[SERVICE_MENU] MAIN_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &Options::audio.volume, ValueType::INT, 0, 100, 5);
options_.emplace_back(Lang::getText("[SERVICE_MENU] MUSIC_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &Options::audio.music.volume, ValueType::INT, 0, 100, 5);
options_.emplace_back(Lang::getText("[SERVICE_MENU] SFX_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &Options::audio.sound.volume, ValueType::INT, 0, 100, 5);
// Settings
options_.emplace_back(Lang::getText("[SERVICE_MENU] AUTOFIRE"), SettingsGroup::SETTINGS, OptionBehavior::ADJUST, &Options::game.autofire, ValueType::BOOL);
options_.emplace_back(
Lang::getText("[SERVICE_MENU] LANGUAGE"),
SettingsGroup::SETTINGS,
OptionBehavior::ADJUST,
&Options::pending_changes.new_language,
std::vector<std::string>{
Lang::getText("[SERVICE_MENU] LANG_ES"),
Lang::getText("[SERVICE_MENU] LANG_BA"),
Lang::getText("[SERVICE_MENU] LANG_EN")});
options_.emplace_back(
Lang::getText("[SERVICE_MENU] DIFFICULTY"),
SettingsGroup::SETTINGS,
OptionBehavior::ADJUST,
&Options::pending_changes.new_difficulty,
std::vector<std::string>{
Lang::getText("[SERVICE_MENU] EASY"),
Lang::getText("[SERVICE_MENU] NORMAL"),
Lang::getText("[SERVICE_MENU] HARD")});
options_.emplace_back(Lang::getText("[SERVICE_MENU] ENABLE_SHUTDOWN"), SettingsGroup::SETTINGS, OptionBehavior::ADJUST, &Options::game.shutdown_enabled, ValueType::BOOL);
// System
options_.emplace_back(Lang::getText("[SERVICE_MENU] RESET"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
options_.emplace_back(Lang::getText("[SERVICE_MENU] QUIT"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
if (Options::game.shutdown_enabled)
options_.emplace_back(Lang::getText("[SERVICE_MENU] SHUTDOWN"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
// Menu principal
options_.emplace_back(Lang::getText("[SERVICE_MENU] VIDEO"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::VIDEO);
options_.emplace_back(Lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::AUDIO);
options_.emplace_back(Lang::getText("[SERVICE_MENU] SETTINGS"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::SETTINGS);
options_.emplace_back(Lang::getText("[SERVICE_MENU] SYSTEM"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::SYSTEM);
// Al terminar de inicializar las opciones, recalcula los anchos de menú
precalculateMenuWidths();
}
// Devuelve las opciones del grupo como pares (nombre, valor)
ServiceMenu::OptionPairs ServiceMenu::getOptionPairs(ServiceMenu::SettingsGroup group) const
{
OptionPairs option_pairs;
for (const auto &option : options_)
{
if (option.group == group)
{
option_pairs.emplace_back(option.caption, option.getValueAsString());
}
}
return option_pairs;
}
// Devuelve las opciones del grupo como un vector de OptionEntry
std::vector<ServiceMenu::OptionEntry *> ServiceMenu::getOptionsByGroup(SettingsGroup group)
{
std::vector<OptionEntry *> filtered_options;
for (auto &option : options_)
{
if (option.group == group)
{
filtered_options.push_back(&option);
}
}
return filtered_options;
}
// Aplica la configuración correspondiente al grupo seleccionado
void ServiceMenu::applySettings(ServiceMenu::SettingsGroup group)
{
switch (group)
{
case SettingsGroup::VIDEO:
Screen::get()->applySettings();
break;
case SettingsGroup::AUDIO:
Audio::get()->applySettings();
break;
case SettingsGroup::SETTINGS:
break;
default:
break;
}
}
// Actualiza las opciones mostradas según el grupo seleccionado
void ServiceMenu::updateMenu(SettingsGroup group)
{
title_ = settingsGroupToString(group);
AdjustListValues();
option_pairs_ = getOptionPairs(group);
display_options_ = getOptionsByGroup(group);
// Recalcula el ancho del menú al cambiar de grupo
resize();
}
// Reinicia el menú al estado inicial (grupo principal y opción seleccionada)
void ServiceMenu::reset()
{
selected_ = 0;
previous_settings_group_ = current_settings_group_ = SettingsGroup::MAIN;
title_ = settingsGroupToString(current_settings_group_);
initializeOptions();
updateMenu(current_settings_group_);
setAnchors();
}
// Calcula la altura total del menú en píxeles
int ServiceMenu::calculateMenuHeight() const
{
return ((4 + findLargestGroupSize() + 1) * options_padding_) - 5;
}
// Devuelve el tamaño (número de opciones) del grupo más grande
int ServiceMenu::findLargestGroupSize() const
{
std::unordered_map<SettingsGroup, int> group_counts;
for (const auto &option : options_)
++group_counts[option.group];
int max_size = 0;
for (const auto &pair : group_counts)
if (pair.second > max_size)
max_size = pair.second;
return max_size;
}
// Devuelve la alineación de las opciones para el grupo dado
ServiceMenu::GroupAlignment ServiceMenu::getGroupAlignment(SettingsGroup group) const
{
switch (group)
{
case SettingsGroup::VIDEO:
case SettingsGroup::AUDIO:
case SettingsGroup::SETTINGS:
return GroupAlignment::LEFT;
default:
return GroupAlignment::CENTERED;
}
}
// Devuelve un puntero a OptionEntry a partir del caption, o nullptr si no se encuentra
ServiceMenu::OptionEntry *ServiceMenu::getOptionEntryByCaption(const std::string &caption)
{
for (auto &option : options_)
{
if (option.caption == caption)
{
return &option;
}
}
return nullptr;
}
// Ajusta los valores de las opciones tipo lista
void ServiceMenu::AdjustListValues()
{
// Idioma
auto option = getOptionEntryByCaption(Lang::getText("[SERVICE_MENU] LANGUAGE"));
for (size_t i = 0; i < option->value_list.size(); ++i)
{
if (Lang::getCodeFromName(option->value_list[i]) == Options::game.language)
{
option->list_index = i;
}
}
}
void ServiceMenu::precalculateMenuWidths()
{
// Inicializa todos los anchos al mínimo
for (int &w : group_menu_widths_)
w = MIN_WIDTH_;
// Para cada grupo
for (int group = 0; group < 5; ++group)
{
SettingsGroup sg = static_cast<SettingsGroup>(group);
int max_option_width = 0;
int max_value_width = 0;
for (const auto &option : options_)
{
if (option.group != sg)
continue;
// Opción más larga
max_option_width = std::max(max_option_width, element_text_->lenght(option.caption, -2));
// Valor más largo de todos los posibles valores de todas las opciones
switch (option.type)
{
case ValueType::BOOL:
max_value_width = std::max({max_value_width,
element_text_->lenght(Lang::getText("[SERVICE_MENU] ON"), -2),
element_text_->lenght(Lang::getText("[SERVICE_MENU] OFF"), -2)});
break;
case ValueType::INT:
max_value_width = std::max({max_value_width,
element_text_->lenght(std::to_string(option.min_value), -2),
element_text_->lenght(std::to_string(option.max_value), -2)});
break;
case ValueType::LIST:
for (const auto &val : option.value_list)
max_value_width = std::max(max_value_width, element_text_->lenght(val, -2));
break;
default:
break;
}
}
size_t total_width = max_option_width + MIN_GAP_OPTION_VALUE_ + max_value_width + (OPTIONS_HORIZONTAL_PADDING_ * 2);
group_menu_widths_[group] = std::max(MIN_WIDTH_, total_width);
}
}
int ServiceMenu::getMenuWidthForGroup(SettingsGroup group) const
{
return group_menu_widths_[static_cast<int>(group)];
}
std::string ServiceMenu::settingsGroupToString(SettingsGroup group) const
{
switch (group)
{
case SettingsGroup::MAIN:
return Lang::getText("[SERVICE_MENU] TITLE");
case SettingsGroup::VIDEO:
return Lang::getText("[SERVICE_MENU] VIDEO");
case SettingsGroup::AUDIO:
return Lang::getText("[SERVICE_MENU] AUDIO");
case SettingsGroup::SETTINGS:
return Lang::getText("[SERVICE_MENU] SETTINGS");
case SettingsGroup::SYSTEM:
return Lang::getText("[SERVICE_MENU] SYSTEM");
default:
return Lang::getText("[SERVICE_MENU] TITLE");
}
}