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coffee_crisis_arcade_edition/source/jail_shader.h
2025-03-27 08:14:37 +01:00

12 lines
332 B
C++

#pragma once
#include <SDL3/SDL.h>
#include <SDL3/SDL_render.h> // Para SDL_Texture
#include <SDL3/SDL_video.h> // Para SDL_Window
#include <string>
namespace shader
{
bool init(SDL_Window *ventana, SDL_Texture *texturaBackBuffer, const std::string &vertexShader, const std::string &fragmentShader = "");
void render();
}