339 lines
10 KiB
C++
339 lines
10 KiB
C++
#define _USE_MATH_DEFINES
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#include "utils.h"
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#include <SDL3/SDL.h> // Para SDL_RenderPoint, SDL_FRect, SDL_CloseIO, SDL_IOFromFile, SDL_LogCategory, SDL_LogError, SDL_LogInfo, SDL_ReadIO, SDL_FPoint, SDL_Renderer
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#include <algorithm> // Para clamp, find_if_not, find, transform
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#include <cctype> // Para tolower, isspace
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#include <cmath> // Para pow, sin, M_PI, cos
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#include <compare> // Para operator<, __synth3way_t
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#include <cstdlib> // Para size_t
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#include <filesystem> // Para path
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#include <stdexcept> // Para runtime_error
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#include <string> // Para basic_string, allocator, string, operator==, operator+, char_traits
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#include "lang.h" // Para getText
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// Variables
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Overrides overrides = Overrides();
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// Calcula el cuadrado de la distancia entre dos puntos
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auto distanceSquared(int x1, int y1, int x2, int y2) -> double {
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const int DELTA_X = x2 - x1;
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const int DELTA_Y = y2 - y1;
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return DELTA_X * DELTA_X + DELTA_Y * DELTA_Y;
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}
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// Detector de colisiones entre dos circulos
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auto checkCollision(const Circle &a, const Circle &b) -> bool {
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// Calcula el radio total al cuadrado
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int total_radius_squared = (a.r + b.r) * (a.r + b.r);
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// Comprueba si la distancia entre los centros de los círculos es inferior a la suma de sus radios
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return distanceSquared(a.x, a.y, b.x, b.y) < total_radius_squared;
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}
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// Detector de colisiones entre un circulo y un rectangulo
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auto checkCollision(const Circle &a, const SDL_FRect &b) -> bool {
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// Encuentra el punto más cercano en el rectángulo
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float c_x = std::clamp(static_cast<float>(a.x), b.x, b.x + b.w);
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float c_y = std::clamp(static_cast<float>(a.y), b.y, b.y + b.h);
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// Si el punto más cercano está dentro del círculo
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return distanceSquared(static_cast<float>(a.x), static_cast<float>(a.y), c_x, c_y) < static_cast<float>(a.r) * a.r;
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}
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// Detector de colisiones entre dos rectangulos
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auto checkCollision(const SDL_FRect &a, const SDL_FRect &b) -> bool {
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const int LEFT_A = a.x;
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const int RIGHT_A = a.x + a.w;
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const int TOP_A = a.y;
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const int BOTTOM_A = a.y + a.h;
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const int LEFT_B = b.x;
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const int RIGHT_B = b.x + b.w;
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const int TOP_B = b.y;
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const int BOTTOM_B = b.y + b.h;
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if (BOTTOM_A <= TOP_B) {
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return false;
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}
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if (TOP_A >= BOTTOM_B) {
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return false;
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}
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if (RIGHT_A <= LEFT_B) {
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return false;
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}
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if (LEFT_A >= RIGHT_B) {
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return false;
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}
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return true;
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}
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// Detector de colisiones entre un punto y un rectangulo
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auto checkCollision(const SDL_FPoint &p, const SDL_FRect &r) -> bool {
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if (p.x < r.x || p.x > r.x + r.w) {
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return false;
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}
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if (p.y < r.y || p.y > r.y + r.h) {
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return false;
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}
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return true;
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}
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// Convierte una cadena en un valor booleano
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auto stringToBool(const std::string &str) -> bool {
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std::string s = trim(toLower(str));
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return (s == "true" || s == "1" || s == "yes" || s == "on");
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}
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// Convierte un valor booleano en una cadena
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auto boolToString(bool value) -> std::string {
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return value ? "true" : "false";
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}
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// Convierte un valor booleano en una cadena "on" o "off"
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auto boolToOnOff(bool value) -> std::string {
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return value ? Lang::getText("[NOTIFICATIONS] 06") : Lang::getText("[NOTIFICATIONS] 07");
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}
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// Convierte una cadena a minusculas
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auto toLower(const std::string &str) -> std::string {
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std::string result = str;
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std::transform(result.begin(), result.end(), result.begin(), [](unsigned char c) { return std::tolower(c); });
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return result;
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}
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// Dibuja un circulo
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void drawCircle(SDL_Renderer *renderer, int32_t center_x, int32_t center_y, int32_t radius) {
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const int32_t DIAMETER = (radius * 2);
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int32_t x = (radius - 1);
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int32_t y = 0;
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int32_t tx = 1;
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int32_t ty = 1;
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int32_t error = (tx - DIAMETER);
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while (x >= y) {
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// Each of the following renders an octant of the circle
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SDL_RenderPoint(renderer, center_x + x, center_y - y);
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SDL_RenderPoint(renderer, center_x + x, center_y + y);
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SDL_RenderPoint(renderer, center_x - x, center_y - y);
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SDL_RenderPoint(renderer, center_x - x, center_y + y);
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SDL_RenderPoint(renderer, center_x + y, center_y - x);
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SDL_RenderPoint(renderer, center_x + y, center_y + x);
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SDL_RenderPoint(renderer, center_x - y, center_y - x);
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SDL_RenderPoint(renderer, center_x - y, center_y + x);
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if (error <= 0) {
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++y;
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error += ty;
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ty += 2;
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}
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if (error > 0) {
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--x;
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tx += 2;
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error += (tx - DIAMETER);
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}
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}
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}
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// Quita los espacioes en un string
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auto trim(const std::string &str) -> std::string {
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auto start = std::find_if_not(str.begin(), str.end(), ::isspace);
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auto end = std::find_if_not(str.rbegin(), str.rend(), ::isspace).base();
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return (start < end ? std::string(start, end) : std::string());
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}
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// Función de suavizado
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auto easeOutQuint(double time) -> double {
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return 1 - std::pow(1 - time, 5);
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}
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// Función de suavizado
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auto easeInQuint(double time) -> double {
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return pow(time, 5);
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}
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// Función de suavizado
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auto easeInOutQuint(double time) -> double {
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return time < 0.5 ? 16 * pow(time, 5) : 1 - pow(-2 * time + 2, 5) / 2;
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}
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// Función de suavizado
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auto easeInQuad(double time) -> double {
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return time * time;
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}
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// Función de suavizado
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auto easeOutQuad(double time) -> double {
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return 1 - (1 - time) * (1 - time);
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}
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// Función de suavizado
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auto easeInOutSine(double time) -> double {
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return -0.5 * (std::cos(M_PI * time) - 1);
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}
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// Función de suavizado
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auto easeInOut(double time) -> double {
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return time < 0.5 ? 2 * time * time : -1 + (4 - 2 * time) * time;
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}
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// Función de suavizado (easeInOutExpo)
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auto easeInOutExpo(double time) -> double {
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if (time == 0) {
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return 0;
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}
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if (time == 1) {
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return 1;
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}
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if (time < 0.5) {
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return pow(2, 20 * time - 10) / 2;
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}
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return (2 - pow(2, -20 * time + 10)) / 2;
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}
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// Función de suavizado (easeInElastic)
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auto easeInElastic(double time) -> double {
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if (time == 0) {
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return 0;
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}
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if (time == 1) {
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return 1;
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}
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const double C4 = (2 * M_PI) / 3;
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return -pow(2, 10 * time - 10) * sin((time * 10 - 10.75) * C4);
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}
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// Función de suavizado
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auto easeOutBounce(double time) -> double {
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if (time < 1 / 2.75) {
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return 7.5625 * time * time;
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}
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if (time < 2 / 2.75) {
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time -= 1.5 / 2.75;
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return 7.5625 * time * time + 0.75;
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}
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if (time < 2.5 / 2.75) {
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time -= 2.25 / 2.75;
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return 7.5625 * time * time + 0.9375;
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}
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time -= 2.625 / 2.75;
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return 7.5625 * time * time + 0.984375;
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}
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// Función de suavizado (easeOutElastic)
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auto easeOutElastic(double time) -> double {
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if (time == 0) {
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return 0;
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}
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if (time == 1) {
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return 1;
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}
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const double C4 = (2 * M_PI) / 3; // Constante para controlar la elasticidad
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return pow(2, -10 * time) * sin((time * 10 - 0.75) * C4) + 1;
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}
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// Comprueba si una vector contiene una cadena
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auto stringInVector(const std::vector<std::string> &vec, const std::string &str) -> bool {
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return std::find(vec.begin(), vec.end(), str) != vec.end();
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}
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// Imprime por pantalla una línea de texto de tamaño fijo rellena con puntos
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void printWithDots(const std::string &text1, const std::string &text2, const std::string &text3) {
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constexpr size_t TOTAL_WIDTH = 52;
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// Calcula el ancho del campo para text2 restando la longitud de text1 y text3
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size_t field_width = TOTAL_WIDTH > (text1.size() + text3.size())
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? TOTAL_WIDTH - text1.size() - text3.size()
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: 0;
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// Prepara el bloque a imprimir a partir de text2
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std::string field_text;
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if (text2.size() < field_width) {
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// Si text2 es más corto, lo rellenamos a la derecha con puntos
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field_text = text2 + std::string(field_width - text2.size(), '.');
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} else {
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// Si es demasiado largo, lo cortamos
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field_text = text2.substr(0, field_width);
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}
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// Concatena todo
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std::string formatted_text = text1 + field_text + text3;
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// Imprime la línea formateada usando SDL_LogInfo
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "%s", formatted_text.c_str());
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}
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// Carga el fichero de datos para la demo
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auto loadDemoDataFromFile(const std::string &file_path) -> DemoData {
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DemoData dd;
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// Indicador de éxito en la carga
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auto *file = SDL_IOFromFile(file_path.c_str(), "r+b");
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if (file == nullptr) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: Fichero no encontrado %s", file_path.c_str());
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throw std::runtime_error("Fichero no encontrado: " + file_path);
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}
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printWithDots("DemoData : ", getFileName(file_path), "[ LOADED ]");
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// Lee todos los datos del fichero y los deja en el destino
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for (int i = 0; i < TOTAL_DEMO_DATA; ++i) {
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DemoKeys dk = DemoKeys();
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SDL_ReadIO(file, &dk, sizeof(DemoKeys));
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dd.push_back(dk);
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}
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// Cierra el fichero
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SDL_CloseIO(file);
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return dd;
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}
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#ifdef RECORDING
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// Guarda el fichero de datos para la demo
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bool saveDemoFile(const std::string &file_path, const DemoData &dd) {
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auto success = true;
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auto file = SDL_IOFromFile(file_path.c_str(), "w+b");
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if (file) {
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// Guarda los datos
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for (const auto &data : dd) {
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if (SDL_RWwrite(file, &data, sizeof(DemoKeys), 1) != 1) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error al escribir el fichero %s", getFileName(file_path).c_str());
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success = false;
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break;
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}
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}
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if (success) {
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SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Writing file %s", getFileName(file_path).c_str());
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}
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// Cierra el fichero
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SDL_CloseIO(file);
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} else {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error: Unable to save %s file! %s", getFileName(file_path).c_str(), SDL_GetError());
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success = false;
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}
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return success;
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}
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#endif // RECORDING
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// Obtiene el nombre de un fichero a partir de una ruta completa
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auto getFileName(const std::string &path) -> std::string {
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return std::filesystem::path(path).filename().string();
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}
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// Obtiene la ruta eliminando el nombre del fichero
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auto getPath(const std::string &full_path) -> std::string {
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std::filesystem::path path(full_path);
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return path.parent_path().string();
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} |