Files
coffee_crisis_arcade_edition/source/param.cpp

359 lines
8.1 KiB
C++

#include "param.h"
#include <fstream> // for char_traits, basic_ostream, basic_ifstream, basi...
#include <iostream> // for cout
#include "utils.h" // for Param, ParamGame, Zone, ParamBalloon
Param param;
// Asigna variables a partir de dos cadenas
bool setParams(std::string var, std::string value);
// Calcula variables a partir de otras variables
void precalculateZones();
// Establece valores por defecto a las variables
void initParam()
{
// GAME
param.game.width = 320;
param.game.height = 256;
param.game.item_size = 20;
param.game.game_area.rect = {0, 0, param.game.width, param.game.height};
param.game.play_area.rect = {0, 0, param.game.width, 216};
precalculateZones();
// SCOREBOARD
param.scoreboard = {0, 216, param.game.width, 40};
// FADE
param.fade.num_squares_width = param.game.width / 2;
param.fade.num_squares_height = param.game.height / 2;
param.fade.random_squares_delay = 1;
param.fade.random_squares_mult = 500;
param.fade.post_duration = 80;
param.fade.venetian_size = 16;
// TITLE
param.title.press_start_position = 160;
param.title.title_duration = 800;
param.title.arcade_edition_position = 123;
param.title.title_c_c_position = 11;
// BACKGROUND
param.background.attenuate_color = {255, 255, 255};
param.background.attenuate_alpha = 32;
// BALLOONS
param.balloon_1.vel = 2.60f;
param.balloon_1.grav = 0.09f;
param.balloon_2.vel = 3.50f;
param.balloon_2.grav = 0.10f;
param.balloon_3.vel = 4.50f;
param.balloon_3.grav = 0.10f;
param.balloon_4.vel = 4.95f;
param.balloon_4.grav = 0.10f;
}
// Establece valores para los parametros a partir de un fichero de texto
void loadParamsFromFile(std::string filePath)
{
// Pone valores por defecto a las variables
initParam();
// Variables para manejar el fichero
std::ifstream file(filePath);
std::string line;
std::string param1;
std::string param2;
// Si el fichero se puede abrir
if (file.good())
{
#ifdef VERBOSE
const std::string filename = filePath.substr(filePath.find_last_of("\\/") + 1);
std::cout << "Reading file: " << filename << std::endl;
#endif
// Procesa cada linea del fichero
while (std::getline(file, line))
{
// Reinicia variables
param1 = "";
param2 = "";
// Elimina los comentarios
line = line.substr(0, line.find("#"));
// Ignora los espacios en blanco
int pos = 0;
while (pos < (int)line.size() && (int)line[pos] <= 32)
{
pos++;
}
// Si no ha llegado al final de la linea, es que hay algo escrito (no es una linea vacía)
if (pos < (int)line.size())
{
// Elimina el espacio en blanco
line = line.substr(pos, std::string::npos);
// Se queda con todo lo que no sean espacios en blanco
pos = 1;
while (pos <= (int)line.size() && (int)line[pos] > 32)
{
pos++;
}
// Si llega al final de la linea, falta la segunda palabra
if (pos < (int)line.size())
{
// Se queda con la primera palabra
param1 = line.substr(0, pos);
// Y recorta la linea
line = line.substr(pos, std::string::npos);
// Ignora los espacios en blanco
pos = 0;
while (pos <= (int)line.size() && (int)line[pos] <= 32)
{
pos++;
}
// Si llega al final de la linea, falta la segunda palabra
if (pos < (int)line.size())
{
// Elimina el espacio en blanco
line = line.substr(pos, std::string::npos);
// Ignora los espacios en blanco
pos = 1;
while (pos <= (int)line.size() && (int)line[pos] > 32)
{
pos++;
}
// Se queda con la segunda palabra
param2 = line.substr(0, pos);
}
}
}
setParams(param1, param2);
}
// Cierra el fichero
file.close();
}
#ifdef VERBOSE
else
std::cout << "Failed to load file: " << filePath << std::endl;
#endif
precalculateZones();
}
// Asigna variables a partir de dos cadenas
bool setParams(std::string var, std::string value)
{
// Indicador de éxito en la asignación
bool success = true;
// GAME
if (var == "game.width")
{
param.game.width = std::stoi(value);
}
else if (var == "game.height")
{
param.game.height = std::stoi(value);
}
else if (var == "game.item_size")
{
param.game.item_size = std::stoi(value);
}
else if (var == "game.play_area.rect.x")
{
param.game.play_area.rect.x = std::stoi(value);
}
else if (var == "game.play_area.rect.y")
{
param.game.play_area.rect.y = std::stoi(value);
}
else if (var == "game.play_area.rect.w")
{
param.game.play_area.rect.w = std::stoi(value);
}
else if (var == "game.play_area.rect.h")
{
param.game.play_area.rect.h = std::stoi(value);
}
// FADE
else if (var == "fade.num_squares_width")
{
param.fade.num_squares_width = std::stoi(value);
}
else if (var == "fade.num_squares_height")
{
param.fade.num_squares_height = std::stoi(value);
}
else if (var == "fade.random_squares_delay")
{
param.fade.random_squares_delay = std::stoi(value);
}
else if (var == "fade.random_squares_mult")
{
param.fade.random_squares_mult = std::stoi(value);
}
else if (var == "fade.post_duration")
{
param.fade.post_duration = std::stoi(value);
}
else if (var == "fade.venetian_size")
{
param.fade.venetian_size = std::stoi(value);
}
// SCOREBOARD
else if (var == "scoreboard.x")
{
param.scoreboard.x = std::stoi(value);
}
else if (var == "scoreboard.y")
{
param.scoreboard.y = std::stoi(value);
}
else if (var == "scoreboard.w")
{
param.scoreboard.w = std::stoi(value);
}
else if (var == "scoreboard.h")
{
param.scoreboard.h = std::stoi(value);
}
// TITLE
else if (var == "title.press_start_position")
{
param.title.press_start_position = std::stoi(value);
}
else if (var == "title.title_duration")
{
param.title.title_duration = std::stoi(value);
}
else if (var == "title.arcade_edition_position")
{
param.title.arcade_edition_position = std::stoi(value);
}
else if (var == "title.title_c_c_position")
{
param.title.title_c_c_position = std::stoi(value);
}
// BACKGROUND
else if (var == "background.attenuate_color.r")
{
param.background.attenuate_color.r = std::stoi(value);
}
else if (var == "background.attenuate_color.g")
{
param.background.attenuate_color.g = std::stoi(value);
}
else if (var == "background.attenuate_color.b")
{
param.background.attenuate_color.b = std::stoi(value);
}
else if (var == "background.attenuate_alpha")
{
param.background.attenuate_alpha = std::stoi(value);
}
// BALLOON
else if (var == "balloon_1.vel")
{
param.balloon_1.vel = std::stof(value);
}
else if (var == "balloon_1.grav")
{
param.balloon_1.grav = std::stof(value);
}
else if (var == "balloon_2.vel")
{
param.balloon_2.vel = std::stof(value);
}
else if (var == "balloon_2.grav")
{
param.balloon_2.grav = std::stof(value);
}
else if (var == "balloon_3.vel")
{
param.balloon_3.vel = std::stof(value);
}
else if (var == "balloon_3.grav")
{
param.balloon_3.grav = std::stof(value);
}
else if (var == "balloon_4.vel")
{
param.balloon_4.vel = std::stof(value);
}
else if (var == "balloon_4.grav")
{
param.balloon_4.grav = std::stof(value);
}
// RESTO
else
{
success = false;
}
return success;
}
// Calcula variables a partir de otras variables
void precalculateZones()
{
// playArea
param.game.play_area.center_x = param.game.play_area.rect.w / 2;
param.game.play_area.first_quarter_x = param.game.play_area.rect.w / 4;
param.game.play_area.third_quarter_x = param.game.play_area.rect.w / 4 * 3;
param.game.play_area.center_y = param.game.play_area.rect.h / 2;
param.game.play_area.first_quarter_y = param.game.play_area.rect.h / 4;
param.game.play_area.third_quarter_y = param.game.play_area.rect.h / 4 * 3;
// gameArea
param.game.game_area.rect = {0, 0, param.game.width, param.game.height};
param.game.game_area.center_x = param.game.game_area.rect.w / 2;
param.game.game_area.first_quarter_x = param.game.game_area.rect.w / 4;
param.game.game_area.third_quarter_x = param.game.game_area.rect.w / 4 * 3;
param.game.game_area.center_y = param.game.game_area.rect.h / 2;
param.game.game_area.first_quarter_y = param.game.game_area.rect.h / 4;
param.game.game_area.third_quarter_y = param.game.game_area.rect.h / 4 * 3;
}