Files
coffee_crisis_arcade_edition/source/resource.cpp

310 lines
9.4 KiB
C++

#include "resource.h"
#include <algorithm> // Para find_if
#include <iostream> // Para basic_ostream, operator<<, endl, cout, cerr
#include <stdexcept> // Para runtime_error
#include <utility> // Para pair
#include "asset.h" // Para Asset, AssetType
#include "jail_audio.h" // Para JA_LoadMusic, JA_LoadSound
#include "lang.h" // Para getText
#include "screen.h" // Para Screen
#include "text.h" // Para Text, loadTextFile
struct JA_Music_t; // lines 10-10
struct JA_Sound_t; // lines 11-11
// [SINGLETON] Hay que definir las variables estáticas, desde el .h sólo la hemos declarado
Resource *Resource::resource_ = nullptr;
// [SINGLETON] Crearemos el objeto screen con esta función estática
void Resource::init()
{
Resource::resource_ = new Resource();
}
// [SINGLETON] Destruiremos el objeto screen con esta función estática
void Resource::destroy()
{
delete Resource::resource_;
}
// [SINGLETON] Con este método obtenemos el objeto screen y podemos trabajar con él
Resource *Resource::get()
{
return Resource::resource_;
}
// Constructor
Resource::Resource()
{
std::cout << "** LOADING RESOURCES" << std::endl;
loadSounds();
loadMusics();
loadTextures();
loadTextFiles();
loadAnimations();
loadDemoData();
addPalettes();
createText();
createTextures();
std::cout << "\n** RESOURCES LOADED" << std::endl;
}
// Obtiene el sonido a partir de un nombre
JA_Sound_t *Resource::getSound(const std::string &name)
{
auto it = std::find_if(sounds_.begin(), sounds_.end(), [&name](const auto &s)
{ return s.name == name; });
if (it != sounds_.end())
{
return it->sound;
}
std::cerr << "Error: Sonido no encontrado " << name << std::endl;
throw std::runtime_error("Sonido no encontrado: " + name);
}
// Obtiene la música a partir de un nombre
JA_Music_t *Resource::getMusic(const std::string &name)
{
auto it = std::find_if(musics_.begin(), musics_.end(), [&name](const auto &m)
{ return m.name == name; });
if (it != musics_.end())
{
return it->music;
}
std::cerr << "Error: Música no encontrada " << name << std::endl;
throw std::runtime_error("Música no encontrada: " + name);
}
// Obtiene la textura a partir de un nombre
std::shared_ptr<Texture> Resource::getTexture(const std::string &name)
{
auto it = std::find_if(textures_.begin(), textures_.end(), [&name](const auto &t)
{ return t.name == name; });
if (it != textures_.end())
{
return it->texture;
}
std::cerr << "Error: Imagen no encontrada " << name << std::endl;
throw std::runtime_error("Imagen no encontrada: " + name);
}
// Obtiene el fichero de texto a partir de un nombre
std::shared_ptr<TextFile> Resource::getTextFile(const std::string &name)
{
auto it = std::find_if(text_files_.begin(), text_files_.end(), [&name](const auto &t)
{ return t.name == name; });
if (it != text_files_.end())
{
return it->text_file;
}
std::cerr << "Error: TextFile no encontrado " << name << std::endl;
throw std::runtime_error("TextFile no encontrado: " + name);
}
// Obtiene el objeto de texto a partir de un nombre
std::shared_ptr<Text> Resource::getText(const std::string &name)
{
auto it = std::find_if(texts_.begin(), texts_.end(), [&name](const auto &t)
{ return t.name == name; });
if (it != texts_.end())
{
return it->text;
}
std::cerr << "Error: Text no encontrado " << name << std::endl;
throw std::runtime_error("Text no encontrado: " + name);
}
// Obtiene la animación a partir de un nombre
AnimationsFileBuffer &Resource::getAnimation(const std::string &name)
{
auto it = std::find_if(animations_.begin(), animations_.end(), [&name](const auto &a)
{ return a.name == name; });
if (it != animations_.end())
{
return it->animation;
}
std::cerr << "Error: Animación no encontrada " << name << std::endl;
throw std::runtime_error("Animación no encontrada: " + name);
}
// Obtiene el fichero con los datos para el modo demostración a partir de un çindice
DemoData &Resource::getDemoData(int index)
{
return demos_.at(index);
}
// Carga los sonidos
void Resource::loadSounds()
{
std::cout << "\n>> SOUND FILES" << std::endl;
auto list = Asset::get()->getListByType(AssetType::SOUND);
sounds_.clear();
for (const auto &l : list)
{
auto name = getFileName(l);
sounds_.emplace_back(ResourceSound(name, JA_LoadSound(l.c_str())));
printWithDots("Sound : ", name, "[ LOADED ]");
}
}
// Carga las musicas
void Resource::loadMusics()
{
std::cout << "\n>> MUSIC FILES" << std::endl;
auto list = Asset::get()->getListByType(AssetType::MUSIC);
musics_.clear();
for (const auto &l : list)
{
auto name = getFileName(l);
musics_.emplace_back(ResourceMusic(name, JA_LoadMusic(l.c_str())));
printWithDots("Music : ", name, "[ LOADED ]");
}
}
// Carga las texturas
void Resource::loadTextures()
{
std::cout << "\n>> TEXTURES" << std::endl;
auto list = Asset::get()->getListByType(AssetType::BITMAP);
textures_.clear();
for (const auto &l : list)
{
auto name = getFileName(l);
textures_.emplace_back(ResourceTexture(name, std::make_shared<Texture>(Screen::get()->getRenderer(), l)));
}
}
// Carga los ficheros de texto
void Resource::loadTextFiles()
{
std::cout << "\n>> TEXT FILES" << std::endl;
auto list = Asset::get()->getListByType(AssetType::FONT);
text_files_.clear();
for (const auto &l : list)
{
auto name = getFileName(l);
text_files_.emplace_back(ResourceTextFile(name, loadTextFile(l)));
}
}
// Carga las animaciones
void Resource::loadAnimations()
{
std::cout << "\n>> ANIMATIONS" << std::endl;
auto list = Asset::get()->getListByType(AssetType::ANIMATION);
animations_.clear();
for (const auto &l : list)
{
auto name = getFileName(l);
animations_.emplace_back(ResourceAnimation(name, loadAnimationsFromFile(l)));
}
}
// Carga los datos para el modo demostración
void Resource::loadDemoData()
{
std::cout << "\n>> DEMO_FILES" << std::endl;
demos_.emplace_back(loadDemoDataFromFile(Asset::get()->get("demo1.bin")));
demos_.emplace_back(loadDemoDataFromFile(Asset::get()->get("demo2.bin")));
}
// Añade paletas a las texturas
void Resource::addPalettes()
{
// Jugador 1
std::cout << "\n>> PALETTES" << std::endl;
getTexture("player1.gif")->addPaletteFromFile(Asset::get()->get("player1_one_coffee_palette.pal"));
getTexture("player1.gif")->addPaletteFromFile(Asset::get()->get("player1_two_coffee_palette.pal"));
getTexture("player1.gif")->addPaletteFromFile(Asset::get()->get("player1_all_white_palette.pal"));
// Jugador 2
getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_one_coffee_palette.pal"));
getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_two_coffee_palette.pal"));
getTexture("player2.gif")->addPaletteFromFile(Asset::get()->get("player2_all_white_palette.pal"));
// Fuentes
getTexture("smb2.gif")->addPaletteFromFile(Asset::get()->get("smb2_palette1.pal"));
}
// Crea texturas
void Resource::createTextures()
{
struct NameAndText
{
std::string name;
std::string text;
// Constructor
NameAndText(const std::string &name_init, const std::string &text_init)
: name(name_init), text(text_init) {}
};
std::cout << "\n>> CREATING TEXTURES" << std::endl;
// Tamaño normal
std::vector<NameAndText> strings = {
NameAndText("game_text_1000_points", "1.000"),
NameAndText("game_text_2500_points", "2.500"),
NameAndText("game_text_5000_points", "5.000"),
NameAndText("game_text_powerup", lang::getText(117)),
NameAndText("game_text_one_hit", lang::getText(118)),
NameAndText("game_text_stop", lang::getText(119)),
NameAndText("1000000_points", lang::getText(76))};
auto text = getText("04b_25");
for (const auto &s : strings)
{
textures_.emplace_back(ResourceTexture(s.name, text->writeToTexture(s.text, 1, -2)));
printWithDots("Texture : ", s.name, "[ DONE ]");
}
// Tamaño doble
std::vector<NameAndText> strings2X = {
NameAndText("get_ready", lang::getText(75)),
NameAndText("last_stage", lang::getText(79)),
NameAndText("congratulations", lang::getText(50)),
NameAndText("game_over", "Game Over")};
auto text2 = getText("04b_25_2x");
for (const auto &s : strings2X)
{
textures_.emplace_back(ResourceTexture(s.name, text2->writeToTexture(s.text, 1, -4)));
printWithDots("Texture : ", s.name, "[ DONE ]");
}
}
// Crea los objetos de texto
void Resource::createText()
{
std::cout << "\n>> CREATING TEXT_OBJECTS" << std::endl;
std::vector<std::pair<std::string, std::string>> resources = {
{"04b_25", "04b_25.png"},
{"04b_25_2x", "04b_25_2x.png"},
{"8bithud", "8bithud.png"},
{"nokia", "nokia.png"},
{"smb2", "smb2.gif"}};
for (const auto &resource : resources)
{
texts_.emplace_back(ResourceText(resource.first, std::make_shared<Text>(getTexture(resource.second), getTextFile(resource.first + ".txt"))));
printWithDots("Text : ", resource.first, "[ DONE ]");
}
}