430 lines
15 KiB
C++
430 lines
15 KiB
C++
#include "service_menu.h"
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#include "screen.h"
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#include <SDL3/SDL.h>
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#include <array>
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#include <string>
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#include "text.h"
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#include "resource.h"
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#include "options.h"
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#include "section.h" // Para Name, name, Options, options, AttractMode
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#include "audio.h"
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#include <unordered_map>
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#include "lang.h"
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// Singleton
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ServiceMenu *ServiceMenu::instance_ = nullptr;
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// Inicializa la instancia única del singleton
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void ServiceMenu::init() { ServiceMenu::instance_ = new ServiceMenu(); }
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// Libera la instancia única del singleton
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void ServiceMenu::destroy() { delete ServiceMenu::instance_; }
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// Devuelve la instancia única del singleton
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ServiceMenu *ServiceMenu::get() { return ServiceMenu::instance_; }
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// Constructor de ServiceMenu
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ServiceMenu::ServiceMenu()
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: element_text_(Resource::get()->getText("04b_25_flat")),
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title_text_(Resource::get()->getText("04b_25_flat_2x")),
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current_settings_group_(SettingsGroup::MAIN),
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previous_settings_group_(current_settings_group_)
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{
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reset();
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}
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// Alterna la visibilidad del menú de servicio
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void ServiceMenu::toggle()
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{
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enabled_ = !enabled_;
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if (!enabled_)
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reset();
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}
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// Dibuja el menú de servicio en pantalla
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void ServiceMenu::render()
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{
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if (enabled_)
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{
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int y = rect_.y;
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// SOMBRA
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if (aspect_ == Aspect::ASPECT1)
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{
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SDL_FRect shadowRect = {rect_.x + 5, rect_.y + 5, rect_.w, rect_.h};
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 64);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &shadowRect);
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}
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// FONDO
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const Uint8 ALPHA = aspect_ == Aspect::ASPECT1 ? 255 : 255;
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), bg_color_.r, bg_color_.g, bg_color_.b, ALPHA);
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SDL_RenderFillRect(Screen::get()->getRenderer(), &rect_);
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// BORDE
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
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SDL_RenderRect(Screen::get()->getRenderer(), &rect_);
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// TITULO
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y += title_padding_;
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title_text_->writeDX(TEXT_COLOR | TEXT_CENTER, param.game.game_area.center_x, y, lang::getText("[SERVICE_MENU] TITLE"), -4, title_color_);
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// LINEA
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y = rect_.y + upper_height_;
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SDL_SetRenderDrawColor(Screen::get()->getRenderer(), title_color_.r, title_color_.g, title_color_.b, 255);
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SDL_RenderLine(Screen::get()->getRenderer(), rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_, y);
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// OPCIONES
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y = options_y_;
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for (size_t i = 0; i < option_pairs_.size(); ++i)
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{
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if (getGroupAlignment(current_settings_group_) == GroupAlignment::LEFT)
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{
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// Nombre de la opción
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element_text_->writeColored(rect_.x + OPTIONS_HORIZONTAL_PADDING_, y, option_pairs_.at(i).first, i == selected_ ? selected_color_ : text_color_, -2);
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// Valor de la opción
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const int X = rect_.x + rect_.w - OPTIONS_HORIZONTAL_PADDING_ - element_text_->lenght(std::string(option_pairs_.at(i).second), -2);
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element_text_->writeColored(X, y, std::string(option_pairs_.at(i).second), i == selected_ ? selected_color_ : text_color_, -2);
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}
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else
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{
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// Nombre de la opción
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element_text_->writeDX(TEXT_CENTER | TEXT_COLOR, rect_.x + rect_.w / 2, y, option_pairs_.at(i).first, -2, i == selected_ ? selected_color_ : text_color_);
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}
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y += options_height_ + options_padding_;
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}
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}
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}
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// Actualiza el estado del menú de servicio (colores, animaciones, etc.)
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void ServiceMenu::update()
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{
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if (enabled_)
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{
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updateCounter();
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selected_color_ = getSelectedColor();
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}
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}
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// Calcula y establece los anclajes y dimensiones del menú
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void ServiceMenu::setAnchors()
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{
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const size_t MAX_ENTRIES = findLargestGroupSize();
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options_height_ = element_text_->getCharacterSize();
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options_padding_ = 5;
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title_height_ = title_text_->getCharacterSize();
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title_padding_ = title_height_ / 2;
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upper_height_ = (title_padding_ * 2) + title_height_;
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lower_padding_ = (options_padding_ * 3);
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lower_height_ = ((MAX_ENTRIES - 1) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
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width_ = 240;
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height_ = upper_height_ + lower_height_;
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rect_ = {
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(param.game.width - width_) / 2,
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(param.game.height - height_) / 2,
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static_cast<float>(width_),
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static_cast<float>(height_)};
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setOptionsPosition();
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}
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// Establce la posición donde empezar a escribir las opciones del menu
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void ServiceMenu::setOptionsPosition()
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{
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/*
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const size_t MAX_ENTRIES = findLargestGroupSize();
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const size_t CURRENT_ENTRIES = display_options_.size();
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const size_t ADDED_SPACE = ((MAX_ENTRIES - CURRENT_ENTRIES) * (options_height_ + options_padding_)) / 2;
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options_y_ = rect_.y + upper_height_ + lower_padding_ + ADDED_SPACE;
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*/
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resize();
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options_y_ = rect_.y + upper_height_ + lower_padding_;
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}
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// Cambia el tamaño de la ventana de menu
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void ServiceMenu::resize()
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{
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lower_height_ = ((display_options_.size() - 1) * (options_height_ + options_padding_)) + options_height_ + (lower_padding_ * 2);
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width_ = 240;
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height_ = upper_height_ + lower_height_;
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rect_ = {
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(param.game.width - width_) / 2,
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(param.game.height - height_) / 2,
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static_cast<float>(width_),
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static_cast<float>(height_)};
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}
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// Actualiza el contador interno para animaciones o efectos visuales
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void ServiceMenu::updateCounter()
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{
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static Uint64 lastUpdate = SDL_GetTicks();
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Uint64 currentTicks = SDL_GetTicks();
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if (currentTicks - lastUpdate >= 50)
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{
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counter_++;
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lastUpdate = currentTicks;
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}
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}
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// Devuelve el color actual del elemento seleccionado (animado)
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Color ServiceMenu::getSelectedColor() const
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{
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static std::array<Color, 12> colors = {
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Color(0xFF, 0xFB, 0x8A), // Amarillo suave
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Color(0xFF, 0xE4, 0x5D), // Dorado medio
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Color(0xFF, 0xD1, 0x3C), // Amarillo pastel intenso
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Color(0xFF, 0xBF, 0x23), // Amarillo anaranjado
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Color(0xFF, 0xAA, 0x12), // Amarillo cálido
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Color(0xE6, 0x9A, 0x08), // Mostaza oscuro
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Color(0xE6, 0x9A, 0x08), // Mostaza oscuro (regreso, cierre)
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Color(0xFF, 0xAA, 0x12), // Amarillo cálido (regreso)
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Color(0xFF, 0xBF, 0x23), // Amarillo anaranjado (regreso)
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Color(0xFF, 0xD1, 0x3C), // Amarillo pastel intenso (regreso)
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Color(0xFF, 0xE4, 0x5D), // Dorado medio (regreso)
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Color(0xFF, 0xFB, 0x8A) // Amarillo suave (regreso)
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};
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const size_t index = counter_ % colors.size();
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return colors.at(index);
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}
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// Método privado para reproducir el sonido del menú
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void ServiceMenu::playMenuSound()
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{
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Audio::get()->playSound(MENU_SOUND_);
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}
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// Mueve el selector hacia arriba en la lista de opciones
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void ServiceMenu::setSelectorUp()
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{
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if (display_options_.empty())
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return;
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selected_ = (selected_ > 0) ? selected_ - 1 : display_options_.size() - 1;
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playMenuSound();
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}
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// Mueve el selector hacia abajo en la lista de opciones
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void ServiceMenu::setSelectorDown()
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{
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if (display_options_.empty())
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return;
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selected_ = (selected_ + 1) % display_options_.size();
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playMenuSound();
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}
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// Ajusta el valor de la opción seleccionada (si es ajustable)
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void ServiceMenu::adjustOption(bool adjust_up)
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{
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if (display_options_.empty() || selected_ >= display_options_.size())
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return;
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if (display_options_.at(selected_).behavior == OptionBehavior::ADJUST)
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{
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display_options_.at(selected_).adjustValue(adjust_up);
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option_pairs_ = getOptionPairs(current_settings_group_);
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applySettings(current_settings_group_);
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playMenuSound();
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}
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}
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// Ejecuta la acción de la opción seleccionada o navega a un submenú
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void ServiceMenu::selectOption()
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{
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if (display_options_.empty() || selected_ >= display_options_.size())
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return;
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// Carpeta
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if (display_options_.at(selected_).type == ValueType::FOLDER)
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{
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previous_settings_group_ = current_settings_group_;
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current_settings_group_ = display_options_.at(selected_).target_group;
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updateMenu(current_settings_group_);
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selected_ = 0;
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setOptionsPosition();
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playMenuSound();
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return;
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}
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// Opción
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if (display_options_.at(selected_).behavior == OptionBehavior::SELECT)
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{
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if (display_options_.at(selected_).caption == lang::getText("[SERVICE_MENU] RESET"))
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{
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section::name = section::Name::INIT;
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toggle();
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return;
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}
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else if (display_options_.at(selected_).caption == lang::getText("[SERVICE_MENU] QUIT"))
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{
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section::name = section::Name::QUIT;
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section::options = section::Options::QUIT_WITH_KEYBOARD;
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return;
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}
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else if (display_options_.at(selected_).caption == lang::getText("[SERVICE_MENU] SHUTDOWN"))
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{
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section::name = section::Name::QUIT;
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section::options = section::Options::QUIT_WITH_CONTROLLER;
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return;
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}
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return;
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}
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}
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// Vuelve al grupo de opciones anterior o cierra el menú si está en el principal
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void ServiceMenu::moveBack()
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{
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if (current_settings_group_ == SettingsGroup::MAIN)
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{
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enabled_ = false;
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return;
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}
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else
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{
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selected_ = 0;
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current_settings_group_ = previous_settings_group_;
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updateMenu(current_settings_group_);
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setOptionsPosition();
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playMenuSound();
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}
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}
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// Inicializa todas las opciones del menú de servicio
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void ServiceMenu::initializeOptions()
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{
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options_.clear();
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// Video
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options_.emplace_back(lang::getText("[SERVICE_MENU] FULLSCREEN"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.fullscreen, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] WINDOW_SIZE"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.window.size, ValueType::INT, 1, options.window.max_size, 1);
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options_.emplace_back(lang::getText("[SERVICE_MENU] SHADERS"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.shaders, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] VSYNC"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.v_sync, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] INTEGER_SCALE"), SettingsGroup::VIDEO, OptionBehavior::ADJUST, &options.video.integer_scale, ValueType::BOOL);
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// Audio
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options_.emplace_back(lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.enabled, ValueType::BOOL);
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options_.emplace_back(lang::getText("[SERVICE_MENU] MAIN_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.volume, ValueType::INT, 0, 100, 5);
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options_.emplace_back(lang::getText("[SERVICE_MENU] MUSIC_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.music.volume, ValueType::INT, 0, 100, 5);
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options_.emplace_back(lang::getText("[SERVICE_MENU] SFX_VOLUME"), SettingsGroup::AUDIO, OptionBehavior::ADJUST, &options.audio.sound.volume, ValueType::INT, 0, 100, 5);
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// Game
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options_.emplace_back(lang::getText("[SERVICE_MENU] AUTOFIRE"), SettingsGroup::GAME, OptionBehavior::ADJUST, &options.game.autofire, ValueType::BOOL);
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// System
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options_.emplace_back(lang::getText("[SERVICE_MENU] RESET"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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options_.emplace_back(lang::getText("[SERVICE_MENU] QUIT"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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options_.emplace_back(lang::getText("[SERVICE_MENU] SHUTDOWN"), SettingsGroup::SYSTEM, OptionBehavior::SELECT, nullptr, ValueType::NONE);
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// Menu principal
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options_.emplace_back(lang::getText("[SERVICE_MENU] VIDEO"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::VIDEO);
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options_.emplace_back(lang::getText("[SERVICE_MENU] AUDIO"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::AUDIO);
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options_.emplace_back(lang::getText("[SERVICE_MENU] GAME"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::GAME);
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options_.emplace_back(lang::getText("[SERVICE_MENU] SYSTEM"), SettingsGroup::MAIN, OptionBehavior::SELECT, SettingsGroup::SYSTEM);
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}
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// Devuelve las opciones del grupo como pares (nombre, valor)
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ServiceMenu::OptionPairs ServiceMenu::getOptionPairs(ServiceMenu::SettingsGroup group) const
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{
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OptionPairs optionPairs;
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for (const auto &option : options_)
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{
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if (option.group == group)
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{
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optionPairs.emplace_back(option.caption, option.getValueAsString());
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}
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}
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return optionPairs;
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}
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// Devuelve las opciones del grupo como un vector de OptionEntry
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std::vector<ServiceMenu::OptionEntry> ServiceMenu::getOptionsByGroup(SettingsGroup group) const
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{
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std::vector<OptionEntry> filteredOptions;
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for (const auto &option : options_)
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{
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if (option.group == group)
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{
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filteredOptions.push_back(option);
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}
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}
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return filteredOptions;
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}
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// Aplica la configuración correspondiente al grupo seleccionado
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void ServiceMenu::applySettings(ServiceMenu::SettingsGroup group)
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{
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switch (group)
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{
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case SettingsGroup::VIDEO:
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Screen::get()->applySettings();
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break;
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case SettingsGroup::AUDIO:
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Audio::get()->applySettings();
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break;
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default:
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break;
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}
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}
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// Actualiza las opciones mostradas según el grupo seleccionado
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void ServiceMenu::updateMenu(SettingsGroup group)
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{
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option_pairs_ = getOptionPairs(group);
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display_options_ = getOptionsByGroup(group);
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}
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// Reinicia el menú al estado inicial (grupo principal y opción seleccionada)
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void ServiceMenu::reset()
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{
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selected_ = 0;
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previous_settings_group_ = current_settings_group_ = SettingsGroup::MAIN;
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initializeOptions();
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updateMenu(current_settings_group_);
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setAnchors();
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}
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// Calcula la altura total del menú en píxeles
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int ServiceMenu::calculateMenuHeight() const
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{
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return ((4 + findLargestGroupSize() + 1) * options_padding_) - 5;
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}
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// Devuelve el tamaño (número de opciones) del grupo más grande
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int ServiceMenu::findLargestGroupSize() const
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{
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std::unordered_map<SettingsGroup, int> group_counts;
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for (const auto &option : options_)
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++group_counts[option.group];
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int max_size = 0;
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for (const auto &pair : group_counts)
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if (pair.second > max_size)
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max_size = pair.second;
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return max_size;
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}
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// Devuelve la alineación de las opciones para el grupo dado
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ServiceMenu::GroupAlignment ServiceMenu::getGroupAlignment(SettingsGroup group) const
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{
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switch (group)
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{
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case SettingsGroup::VIDEO:
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case SettingsGroup::AUDIO:
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case SettingsGroup::GAME:
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return GroupAlignment::LEFT;
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default:
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return GroupAlignment::CENTERED;
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}
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} |