69 lines
3.0 KiB
C++
69 lines
3.0 KiB
C++
#pragma once
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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// Clase Asset: gestor optimizado de recursos (singleton)
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class Asset {
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public:
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// Tipos de recursos
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enum class Type : int {
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BITMAP,
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MUSIC,
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SOUND,
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FONT,
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LANG,
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DATA,
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DEMODATA,
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ANIMATION,
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PALETTE,
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SIZE,
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};
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// --- Métodos de singleton ---
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static void init(const std::string &executable_path);
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static void destroy();
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static auto get() -> Asset *;
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Asset(const Asset &) = delete;
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auto operator=(const Asset &) -> Asset & = delete;
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// --- Métodos para la gestión de recursos ---
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void add(const std::string &file_path, Type type, bool required = true, bool absolute = false);
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void loadFromFile(const std::string &config_file_path, const std::string &prefix = "", const std::string &system_folder = ""); // Con soporte para variables
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[[nodiscard]] auto get(const std::string &filename) const -> std::string; // Mantener nombre original
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[[nodiscard]] auto check() const -> bool;
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[[nodiscard]] auto getListByType(Type type) const -> std::vector<std::string>;
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[[nodiscard]] auto exists(const std::string &filename) const -> bool; // Nueva función para verificar existencia
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private:
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// --- Estructura interna para almacenar información de cada recurso ---
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struct Item {
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std::string file; // Ruta completa del archivo (mantener nombre original)
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Type type; // Tipo de recurso
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bool required; // Indica si el archivo es obligatorio
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Item(std::string path, Type asset_type, bool is_required)
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: file(std::move(path)), type(asset_type), required(is_required) {}
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};
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// --- Variables internas ---
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std::unordered_map<std::string, Item> file_list_; // Mapa para búsqueda O(1) (mantener nombre original)
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std::string executable_path_; // Ruta del ejecutable
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// --- Métodos internos ---
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[[nodiscard]] static auto checkFile(const std::string &path) -> bool;
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[[nodiscard]] static auto getTypeName(Type type) -> std::string;
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[[nodiscard]] static auto parseAssetType(const std::string &type_str) -> Type;
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void addToMap(const std::string &file_path, Type type, bool required, bool absolute);
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[[nodiscard]] static auto replaceVariables(const std::string &path, const std::string &prefix, const std::string &system_folder) -> std::string;
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static auto parseOptions(const std::string &options, bool &required, bool &absolute) -> void;
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// --- Patrón Singleton ---
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explicit Asset(std::string executable_path)
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: executable_path_(std::move(executable_path)) {}
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~Asset() = default;
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static Asset *instance;
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}; |