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coffee_crisis_arcade_edition/source/ui/service_menu.h
Sergio 41e3fd1d8d iwyu
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2025-08-10 22:01:18 +02:00

127 lines
4.8 KiB
C++

#pragma once
#include <SDL3/SDL.h> // Para SDL_Event
#include <cstddef> // Para size_t
#include <functional> // Para function
#include <memory> // Para unique_ptr
#include <string> // Para string
#include <utility> // Para pair
#include <vector> // Para vector
#include "define_buttons.h" // Para DefineButtons
#include "ui_message.h" // Para UIMessage
class MenuOption;
class MenuRenderer;
class ServiceMenu {
public:
// --- Enums y constantes ---
enum class SettingsGroup {
CONTROLS,
VIDEO,
AUDIO,
SETTINGS,
SYSTEM,
MAIN
};
enum class GroupAlignment {
CENTERED,
LEFT
};
static constexpr size_t OPTIONS_HORIZONTAL_PADDING = 20;
static constexpr size_t MIN_WIDTH = 240;
static constexpr size_t MIN_GAP_OPTION_VALUE = 30;
static constexpr size_t SETTINGS_GROUP_SIZE = 6;
using StateChangeCallback = std::function<void(bool is_active)>;
// --- Métodos de singleton ---
static void init();
static void destroy();
static auto get() -> ServiceMenu *;
ServiceMenu(const ServiceMenu &) = delete;
auto operator=(const ServiceMenu &) -> ServiceMenu & = delete;
// --- Métodos principales ---
void toggle();
void render();
void update();
void reset();
// --- Lógica de navegación ---
void setSelectorUp();
void setSelectorDown();
void adjustOption(bool adjust_up);
void selectOption();
void moveBack();
// --- Método para manejar eventos ---
void handleEvent(const SDL_Event &event);
auto checkInput() -> bool;
// --- Método principal para refresco externo ---
void refresh(); // Refresca los valores y el layout del menú bajo demanda
// --- Método para registrar el callback ---
void setStateChangeCallback(StateChangeCallback callback);
// --- Getters para el estado ---
[[nodiscard]] auto isDefiningButtons() const -> bool;
[[nodiscard]] auto isAnimating() const -> bool; // Nuevo getter
// --- Getters para que el Renderer pueda leer el estado ---
[[nodiscard]] auto isEnabled() const -> bool { return enabled_; }
[[nodiscard]] auto getTitle() const -> const std::string & { return title_; }
[[nodiscard]] auto getCurrentGroup() const -> SettingsGroup { return current_settings_group_; }
[[nodiscard]] auto getCurrentGroupAlignment() const -> GroupAlignment;
[[nodiscard]] auto getDisplayOptions() const -> const std::vector<MenuOption *> & { return display_options_; }
[[nodiscard]] auto getAllOptions() const -> const std::vector<std::unique_ptr<MenuOption>> & { return options_; }
[[nodiscard]] auto getSelectedIndex() const -> size_t { return selected_; }
[[nodiscard]] auto getOptionPairs() const -> const std::vector<std::pair<std::string, std::string>> & { return option_pairs_; }
[[nodiscard]] auto countOptionsInGroup(SettingsGroup group) const -> size_t;
private:
bool enabled_ = false;
std::vector<std::unique_ptr<MenuOption>> options_;
std::vector<MenuOption *> display_options_;
std::vector<std::pair<std::string, std::string>> option_pairs_;
SettingsGroup current_settings_group_;
SettingsGroup previous_settings_group_;
std::string title_;
size_t selected_ = 0;
size_t main_menu_selected_ = 0;
std::unique_ptr<UIMessage> restart_message_ui_;
bool last_pending_changes_ = false;
std::unique_ptr<DefineButtons> define_buttons_;
std::unique_ptr<MenuRenderer> renderer_;
StateChangeCallback state_change_callback_;
// --- Métodos de lógica interna ---
void updateDisplayOptions();
void updateOptionPairs();
void initializeOptions();
void updateMenu();
void applySettings();
void applyControlsSettings();
void applyVideoSettings();
static void applyAudioSettings();
void applySettingsSettings();
[[nodiscard]] auto getOptionByCaption(const std::string &caption) const -> MenuOption *;
void adjustListValues();
static void playMoveSound();
static void playAdjustSound();
static void playSelectSound();
static void playBackSound();
[[nodiscard]] static auto settingsGroupToString(SettingsGroup group) -> std::string;
void setHiddenOptions();
void setEnabledInternal(bool enabled); // Método privado para cambiar estado y notificar
// --- Constructores y destructor privados (singleton) ---
ServiceMenu();
~ServiceMenu() = default;
// --- Instancia singleton ---
static ServiceMenu *instance;
};