44 lines
987 B
C++
44 lines
987 B
C++
#include "sprite.h"
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// Constructor
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Sprite::Sprite(std::shared_ptr<Texture> texture, int x, int y, int w, int h)
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: texture_(texture),
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pos_((SDL_Rect){x, y, w, h}),
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sprite_clip_((SDL_Rect){0, 0, pos_.w, pos_.h}) {}
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Sprite::Sprite(std::shared_ptr<Texture> texture, SDL_Rect rect)
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: texture_(texture),
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pos_(rect),
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sprite_clip_((SDL_Rect){0, 0, pos_.w, pos_.h}) {}
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Sprite::Sprite(std::shared_ptr<Texture> texture)
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: texture_(texture),
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pos_({0, 0, texture_->getWidth(), texture_->getHeight()}),
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sprite_clip_(pos_) {}
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// Muestra el sprite por pantalla
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void Sprite::render()
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{
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texture_->render(pos_.x, pos_.y, &sprite_clip_, zoom_, zoom_);
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}
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// Establece la posición del objeto
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void Sprite::setPosition(int x, int y)
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{
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pos_.x = x;
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pos_.y = y;
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}
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// Establece la posición del objeto
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void Sprite::setPosition(SDL_Point p)
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{
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pos_.x = p.x;
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pos_.y = p.y;
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}
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// Reinicia las variables a cero
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void Sprite::clear()
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{
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pos_ = {0, 0, 0, 0};
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sprite_clip_ = {0, 0, 0, 0};
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} |