Files
coffee_crisis_arcade_edition/source/balloon_formations.cpp
Sergio f6228ae0c1 iwyu
clang-format
2025-07-20 19:33:06 +02:00

380 lines
19 KiB
C++

#include "balloon_formations.h"
#include <array> // Para array
#include "balloon.h" // Para BalloonType, BalloonSize, BALLOON_SIZE, BALLOON_VELX_NEGATIVE, BALLOON_VELX_POSITIVE
#include "param.h" // Para Param, ParamGame, param
#include "utils.h" // Para Zone, BLOCK
void BalloonFormations::initBalloonFormations() {
constexpr int Y4 = -BLOCK;
const int X4_0 = param.game.play_area.rect.x;
const int X4_100 = param.game.play_area.rect.w - BALLOON_SIZE[3];
constexpr int Y3 = -BLOCK;
const int X3_0 = param.game.play_area.rect.x;
const int X3_100 = param.game.play_area.rect.w - BALLOON_SIZE[2];
constexpr int Y2 = -BLOCK;
const int X2_0 = param.game.play_area.rect.x;
const int X2_100 = param.game.play_area.rect.w - BALLOON_SIZE[1];
constexpr int Y1 = -BLOCK;
const int X1_0 = param.game.play_area.rect.x;
const int X1_50 = param.game.play_area.center_x - (BALLOON_SIZE[0] / 2);
const int X1_100 = param.game.play_area.rect.w - BALLOON_SIZE[0];
balloon_formation_.reserve(NUMBER_OF_BALLOON_FORMATIONS);
constexpr int CREATION_TIME = 300;
// #00 - Dos enemigos BALLOON4 uno a cada extremo
{
std::vector<BalloonFormationParams> init_params = {
BalloonFormationParams(X4_0, Y4, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME),
BalloonFormationParams(X4_100, Y4, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME)};
balloon_formation_.emplace_back(2, init_params);
}
// #01 - Dos enemigos BALLOON4 uno a cada cuarto. Ambos van hacia el centro
{
std::vector<BalloonFormationParams> init_params = {
BalloonFormationParams(param.game.play_area.first_quarter_x - (BALLOON_SIZE[3] / 2), Y4, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME),
BalloonFormationParams(param.game.play_area.third_quarter_x - (BALLOON_SIZE[3] / 2), Y4, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME)};
balloon_formation_.emplace_back(2, init_params);
}
// #02 - Cuatro enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 4; ++i) {
init_params.emplace_back(X2_0 + (i * (BALLOON_SIZE[1] + 1)), Y2, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE2, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(4, init_params);
}
// #03 - Cuatro enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 4; ++i) {
init_params.emplace_back(X2_100 - (i * (BALLOON_SIZE[1] + 1)), Y2, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE2, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(4, init_params);
}
// #04 - Tres enemigos BALLOON3. 0, 25, 50. Hacia la derecha
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 3; ++i) {
init_params.emplace_back(X3_0 + (i * (BALLOON_SIZE[2] * 2)), Y3, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(3, init_params);
}
// #05 - Tres enemigos BALLOON3. 50, 75, 100. Hacia la izquierda
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 3; ++i) {
init_params.emplace_back(X3_100 - (i * (BALLOON_SIZE[2] * 2)), Y3, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(3, init_params);
}
// #06 - Tres enemigos BALLOON3. 0, 0, 0. Hacia la derecha
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 3; ++i) {
init_params.emplace_back(X3_0 + (i * (BALLOON_SIZE[2] + 1)), Y3, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(3, init_params);
}
// #07 - Tres enemigos BALLOON3. 100, 100, 100. Hacia la izquierda
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 3; ++i) {
init_params.emplace_back(X3_100 - (i * (BALLOON_SIZE[2] + 1)), Y3, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(3, init_params);
}
// #08 - Seis enemigos BALLOON1. 0, 0, 0, 0, 0, 0. Hacia la derecha
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 6; ++i) {
init_params.emplace_back(X1_0 + (i * (BALLOON_SIZE[0] + 1)), Y1, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE1, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(6, init_params);
}
// #09 - Seis enemigos BALLOON1. 100, 100, 100, 100, 100, 100. Hacia la izquierda
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 6; ++i) {
init_params.emplace_back(X1_100 - (i * (BALLOON_SIZE[0] + 1)), Y1, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE1, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(6, init_params);
}
// #10 - Tres enemigos BALLOON4 seguidos desde la izquierda. Hacia la derecha
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 3; ++i) {
init_params.emplace_back(X4_0 + (i * (BALLOON_SIZE[3] + 1)), Y4, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME - (15 * i));
}
balloon_formation_.emplace_back(3, init_params);
}
// #11 - Tres enemigos BALLOON4 seguidos desde la derecha. Hacia la izquierda
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 3; ++i) {
init_params.emplace_back(X4_100 - (i * (BALLOON_SIZE[3] + 1)), Y4, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME - (15 * i));
}
balloon_formation_.emplace_back(3, init_params);
}
// #12 - Seis enemigos BALLOON2 uno detrás del otro. A la izquierda y hacia el centro
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 6; ++i) {
init_params.emplace_back(X2_0 + (i * (BALLOON_SIZE[1] + 1)), Y2, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE2, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(6, init_params);
}
// #13 - Seis enemigos BALLOON2 uno detrás del otro. A la derecha y hacia el centro
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 6; ++i) {
init_params.emplace_back(X2_100 - (i * (BALLOON_SIZE[1] + 1)), Y2, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE2, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(6, init_params);
}
// #14 - Cinco enemigos BALLOON3. Hacia la derecha. Separados
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 5; ++i) {
init_params.emplace_back(X3_0 + (i * (BALLOON_SIZE[2] * 2)), Y3, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(5, init_params);
}
// #15 - Cinco enemigos BALLOON3. Hacia la izquierda. Separados
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 5; ++i) {
init_params.emplace_back(X3_100 - (i * (BALLOON_SIZE[2] * 2)), Y3, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(5, init_params);
}
// #16 - Cinco enemigos BALLOON3. Hacia la derecha. Juntos
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 5; ++i) {
init_params.emplace_back(X3_0 + (i * (BALLOON_SIZE[2] + 1)), Y3, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(5, init_params);
}
// #17 - Cinco enemigos BALLOON3. Hacia la izquierda. Juntos
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 5; ++i) {
init_params.emplace_back(X3_100 - (i * (BALLOON_SIZE[2] + 1)), Y3, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(5, init_params);
}
// #18 - Doce enemigos BALLOON1. Hacia la derecha. Juntos
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 12; ++i) {
init_params.emplace_back(X1_0 + (i * (BALLOON_SIZE[0] + 1)), Y1, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE1, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(12, init_params);
}
// #19 - Doce enemigos BALLOON1. Hacia la izquierda. Juntos
{
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < 12; ++i) {
init_params.emplace_back(X1_100 - (i * (BALLOON_SIZE[0] + 1)), Y1, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE1, CREATION_TIME - (10 * i));
}
balloon_formation_.emplace_back(12, init_params);
}
// #20 - Dos enemigos BALLOON4 seguidos desde la izquierda/derecha. Simétricos
{
std::vector<BalloonFormationParams> init_params;
const int HALF = 4 / 2;
for (int i = 0; i < 4; ++i) {
if (i < HALF) {
init_params.emplace_back(X4_0 + (i * (BALLOON_SIZE[3] + 1)), Y4, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME + (0 * i));
} else {
init_params.emplace_back(X4_100 - ((i - HALF) * (BALLOON_SIZE[3] + 1)), Y4, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME + (0 * i));
}
}
balloon_formation_.emplace_back(4, init_params);
}
// #20 - Dos enemigos BALLOON4 seguidos desde la izquierda/derecha. Simétricos
{
std::vector<BalloonFormationParams> init_params;
const int HALF = 4 / 2;
for (int i = 0; i < 4; ++i) {
if (i < HALF) {
init_params.emplace_back(X4_0 + (i * (BALLOON_SIZE[3] + 1)), Y4, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME + (0 * i));
} else {
init_params.emplace_back(X4_100 - ((i - HALF) * (BALLOON_SIZE[3] + 1)), Y4, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE4, CREATION_TIME + (0 * i));
}
}
balloon_formation_.emplace_back(4, init_params);
}
// #21 - Diez enemigos BALLOON2 uno detrás del otro. Izquierda/derecha. Simétricos
{
std::vector<BalloonFormationParams> init_params;
const int HALF = 10 / 2;
for (int i = 0; i < 10; ++i) {
if (i < HALF) {
init_params.emplace_back(X2_0 + (i * (BALLOON_SIZE[1] + 1)), Y2, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE2, CREATION_TIME - (3 * i));
} else {
init_params.emplace_back(X2_100 - ((i - HALF) * (BALLOON_SIZE[1] + 1)), Y2, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE2, CREATION_TIME - (3 * (i - HALF)));
}
}
balloon_formation_.emplace_back(10, init_params);
}
// #22 - Diez enemigos BALLOON3. Hacia la derecha/izquierda. Separados. Simétricos
{
std::vector<BalloonFormationParams> init_params;
const int HALF = 10 / 2;
for (int i = 0; i < 10; ++i) {
if (i < HALF) {
init_params.emplace_back(X3_0 + (i * (BALLOON_SIZE[2] * 2)), Y3, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
} else {
init_params.emplace_back(X3_100 - ((i - HALF) * (BALLOON_SIZE[2] * 2)), Y3, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * (i - HALF)));
}
}
balloon_formation_.emplace_back(10, init_params);
}
// #23 - Diez enemigos BALLOON3. Hacia la derecha. Juntos. Simétricos
{
std::vector<BalloonFormationParams> init_params;
const int HALF = 10 / 2;
for (int i = 0; i < 10; ++i) {
if (i < HALF) {
init_params.emplace_back(X3_0 + (i * (BALLOON_SIZE[2] + 1)), Y3, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * i));
} else {
init_params.emplace_back(X3_100 - ((i - HALF) * (BALLOON_SIZE[2] + 1)), Y3, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE3, CREATION_TIME - (10 * (i - HALF)));
}
}
balloon_formation_.emplace_back(10, init_params);
}
// #24 - Treinta enemigos BALLOON1. Del centro hacia los extremos. Juntos. Simétricos
{
std::vector<BalloonFormationParams> init_params;
const int HALF = 30 / 2;
for (int i = 0; i < 30; ++i) {
if (i < HALF) {
init_params.emplace_back(X1_50, Y1, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE1, CREATION_TIME + (5 * i));
} else {
init_params.emplace_back(X1_50, Y1, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE1, CREATION_TIME + (5 * (i - HALF)));
}
}
balloon_formation_.emplace_back(30, init_params);
}
// #25 - Treinta enemigos BALLOON1. Del centro hacia adentro. Juntos. Simétricos
{
std::vector<BalloonFormationParams> init_params;
const int HALF = 30 / 2;
for (int i = 0; i < 30; ++i) {
if (i < HALF) {
init_params.emplace_back(X1_50 + 20, Y1, BALLOON_VELX_NEGATIVE, BalloonType::BALLOON, BalloonSize::SIZE1, CREATION_TIME - (5 * i));
} else {
init_params.emplace_back(X1_50 - 20, Y1, BALLOON_VELX_POSITIVE, BalloonType::BALLOON, BalloonSize::SIZE1, CREATION_TIME - (5 * (i - HALF)));
}
}
balloon_formation_.emplace_back(30, init_params);
}
// Reservar espacio para el vector
balloon_formation_.resize(100);
// Crea las mismas formaciones pero con hexágonos a partir de la posición 50 del vector
for (int k = 0; k < 50; k++) {
std::vector<BalloonFormationParams> init_params;
for (int i = 0; i < balloon_formation_.at(k).number_of_balloons; i++) {
init_params.emplace_back(
balloon_formation_.at(k).init.at(i).x,
balloon_formation_.at(k).init.at(i).y,
balloon_formation_.at(k).init.at(i).vel_x,
BalloonType::FLOATER,
balloon_formation_.at(k).init.at(i).size,
balloon_formation_.at(k).init.at(i).creation_counter);
}
balloon_formation_.at(k + 50) = BalloonFormationUnit(balloon_formation_.at(k).number_of_balloons, init_params);
}
// TEST
std::vector<BalloonFormationParams> test_params = {
{10, Y1, 0, BalloonType::FLOATER, BalloonSize::SIZE1, 200},
{50, Y1, 0, BalloonType::FLOATER, BalloonSize::SIZE2, 200},
{90, Y1, 0, BalloonType::FLOATER, BalloonSize::SIZE3, 200},
{140, Y1, 0, BalloonType::FLOATER, BalloonSize::SIZE4, 200}};
balloon_formation_.at(99) = BalloonFormationUnit(4, test_params);
}
// Inicializa los conjuntos de formaciones
void BalloonFormations::initBalloonFormationPools() {
// Reserva espacio para cada pool de formaciones
balloon_formation_pool_.resize(NUMBER_OF_SETS_PER_POOL);
// Set #0
balloon_formation_pool_.at(0) = {
&balloon_formation_.at(0), &balloon_formation_.at(1), &balloon_formation_.at(2), &balloon_formation_.at(3), &balloon_formation_.at(4), &balloon_formation_.at(5), &balloon_formation_.at(6), &balloon_formation_.at(7), &balloon_formation_.at(8), &balloon_formation_.at(9)};
// Set #1
balloon_formation_pool_.at(1) = {
&balloon_formation_.at(10), &balloon_formation_.at(11), &balloon_formation_.at(12), &balloon_formation_.at(13), &balloon_formation_.at(14), &balloon_formation_.at(15), &balloon_formation_.at(16), &balloon_formation_.at(17), &balloon_formation_.at(18), &balloon_formation_.at(19)};
// Set #2
balloon_formation_pool_.at(2) = {
&balloon_formation_.at(0), &balloon_formation_.at(1), &balloon_formation_.at(2), &balloon_formation_.at(3), &balloon_formation_.at(4), &balloon_formation_.at(55), &balloon_formation_.at(56), &balloon_formation_.at(57), &balloon_formation_.at(58), &balloon_formation_.at(59)};
// Set #3
balloon_formation_pool_.at(3) = {
&balloon_formation_.at(50), &balloon_formation_.at(51), &balloon_formation_.at(52), &balloon_formation_.at(53), &balloon_formation_.at(54), &balloon_formation_.at(5), &balloon_formation_.at(6), &balloon_formation_.at(7), &balloon_formation_.at(8), &balloon_formation_.at(9)};
// Set #4
balloon_formation_pool_.at(4) = {
&balloon_formation_.at(60), &balloon_formation_.at(61), &balloon_formation_.at(62), &balloon_formation_.at(63), &balloon_formation_.at(64), &balloon_formation_.at(65), &balloon_formation_.at(66), &balloon_formation_.at(67), &balloon_formation_.at(68), &balloon_formation_.at(69)};
// Set #5
balloon_formation_pool_.at(5) = {
&balloon_formation_.at(10), &balloon_formation_.at(61), &balloon_formation_.at(12), &balloon_formation_.at(63), &balloon_formation_.at(14), &balloon_formation_.at(65), &balloon_formation_.at(16), &balloon_formation_.at(67), &balloon_formation_.at(18), &balloon_formation_.at(69)};
// Set #6
balloon_formation_pool_.at(6) = {
&balloon_formation_.at(60), &balloon_formation_.at(11), &balloon_formation_.at(62), &balloon_formation_.at(13), &balloon_formation_.at(64), &balloon_formation_.at(15), &balloon_formation_.at(66), &balloon_formation_.at(17), &balloon_formation_.at(68), &balloon_formation_.at(19)};
// Set #7
balloon_formation_pool_.at(7) = {
&balloon_formation_.at(20), &balloon_formation_.at(21), &balloon_formation_.at(22), &balloon_formation_.at(23), &balloon_formation_.at(24), &balloon_formation_.at(65), &balloon_formation_.at(66), &balloon_formation_.at(67), &balloon_formation_.at(68), &balloon_formation_.at(69)};
// Set #8
balloon_formation_pool_.at(8) = {
&balloon_formation_.at(70), &balloon_formation_.at(71), &balloon_formation_.at(72), &balloon_formation_.at(73), &balloon_formation_.at(74), &balloon_formation_.at(15), &balloon_formation_.at(16), &balloon_formation_.at(17), &balloon_formation_.at(18), &balloon_formation_.at(19)};
// Set #9
balloon_formation_pool_.at(9) = {
&balloon_formation_.at(20), &balloon_formation_.at(21), &balloon_formation_.at(22), &balloon_formation_.at(23), &balloon_formation_.at(24), &balloon_formation_.at(70), &balloon_formation_.at(71), &balloon_formation_.at(72), &balloon_formation_.at(73), &balloon_formation_.at(74)};
}