# CMakeLists.txt — esqueleto SDL3 cmake_minimum_required(VERSION 3.10) project(esqueleto VERSION 1.00) # Estándar de C++ set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED True) # Exportar comandos de compilación para herramientas de análisis set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # --- 1. LISTA DE FUENTES --- set(APP_SOURCES # Core - Audio source/core/audio/audio.cpp # Core - Input source/core/input/input.cpp source/core/input/input_types.cpp source/core/input/mouse.cpp # Core - Rendering source/core/rendering/gif.cpp source/core/rendering/screen.cpp source/core/rendering/surface.cpp source/core/rendering/sprites/animated_sprite.cpp source/core/rendering/sprites/dissolve_sprite.cpp source/core/rendering/sprites/moving_sprite.cpp source/core/rendering/sprites/sprite.cpp source/core/rendering/text.cpp # Utils source/utils/delta_timer.cpp source/utils/utils.cpp # Main source/main.cpp ) # Fuentes del sistema de renderizado SDL3 GPU set(RENDERING_SOURCES source/core/rendering/sdl3gpu/sdl3gpu_shader.cpp ) # --- SDL3 --- find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3) message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}") # --- SHADER COMPILATION (Linux/Windows — macOS usa Metal) --- if(NOT APPLE) find_program(GLSLC_EXE NAMES glslc) set(SHADER_VERT_SRC "${CMAKE_SOURCE_DIR}/data/shaders/postfx.vert") set(SHADER_FRAG_SRC "${CMAKE_SOURCE_DIR}/data/shaders/postfx.frag") set(SHADER_VERT_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/postfx_vert_spv.h") set(SHADER_FRAG_H "${CMAKE_SOURCE_DIR}/source/core/rendering/sdl3gpu/postfx_frag_spv.h") if(GLSLC_EXE) add_custom_command( OUTPUT "${SHADER_VERT_H}" "${SHADER_FRAG_H}" COMMAND "${CMAKE_SOURCE_DIR}/tools/shaders/compile_spirv.sh" DEPENDS "${SHADER_VERT_SRC}" "${SHADER_FRAG_SRC}" WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" COMMENT "Compilando shaders SPIR-V..." ) add_custom_target(shaders DEPENDS "${SHADER_VERT_H}" "${SHADER_FRAG_H}") message(STATUS "glslc encontrado: shaders se compilarán automáticamente") else() if(NOT EXISTS "${SHADER_VERT_H}" OR NOT EXISTS "${SHADER_FRAG_H}") message(FATAL_ERROR "glslc no encontrado y headers SPIR-V no existen.\n" " Instala glslc: sudo apt install glslang-tools (Linux)\n" " choco install vulkan-sdk (Windows)\n" " O genera los headers manualmente con: tools/shaders/compile_spirv.sh" ) else() message(STATUS "glslc no encontrado - usando headers SPIR-V precompilados") endif() endif() else() message(STATUS "macOS: shaders SPIR-V omitidos (usa Metal)") endif() # --- 2. EJECUTABLE --- add_executable(${PROJECT_NAME} ${APP_SOURCES} ${RENDERING_SOURCES}) if(NOT APPLE AND GLSLC_EXE) add_dependencies(${PROJECT_NAME} shaders) endif() # --- 3. DIRECTORIOS DE INCLUSIÓN --- target_include_directories(${PROJECT_NAME} PUBLIC "${CMAKE_SOURCE_DIR}/source" "${CMAKE_BINARY_DIR}" ) # --- 4. ENLACE --- target_link_libraries(${PROJECT_NAME} PRIVATE SDL3::SDL3) # --- 5. FLAGS DE COMPILACIÓN --- target_compile_options(${PROJECT_NAME} PRIVATE -Wall) target_compile_options(${PROJECT_NAME} PRIVATE $<$:-Os -ffunction-sections -fdata-sections>) target_compile_definitions(${PROJECT_NAME} PRIVATE $<$:_DEBUG>) target_compile_definitions(${PROJECT_NAME} PRIVATE $<$:RELEASE_BUILD>) if(WIN32) target_compile_definitions(${PROJECT_NAME} PRIVATE WINDOWS_BUILD) target_link_libraries(${PROJECT_NAME} PRIVATE ws2_32 mingw32) elseif(APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE MACOS_BUILD) target_compile_options(${PROJECT_NAME} PRIVATE -Wno-deprecated) set(CMAKE_OSX_ARCHITECTURES "arm64") elseif(UNIX AND NOT APPLE) target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD) endif() set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}) # --- 6. STATIC ANALYSIS --- find_program(CLANG_TIDY_EXE NAMES clang-tidy) find_program(CLANG_FORMAT_EXE NAMES clang-format) file(GLOB_RECURSE ALL_SOURCE_FILES "${CMAKE_SOURCE_DIR}/source/*.cpp" "${CMAKE_SOURCE_DIR}/source/*.hpp" "${CMAKE_SOURCE_DIR}/source/*.h" ) list(FILTER ALL_SOURCE_FILES EXCLUDE REGEX ".*/external/.*") set(CLANG_TIDY_SOURCES ${ALL_SOURCE_FILES}) list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*jail_audio\\.hpp$") list(FILTER CLANG_TIDY_SOURCES EXCLUDE REGEX ".*_spv\\.h$") if(CLANG_TIDY_EXE) add_custom_target(tidy COMMAND ${CLANG_TIDY_EXE} -p ${CMAKE_BINARY_DIR} ${CLANG_TIDY_SOURCES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running clang-tidy..." ) add_custom_target(tidy-fix COMMAND ${CLANG_TIDY_EXE} -p ${CMAKE_BINARY_DIR} --fix ${CLANG_TIDY_SOURCES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running clang-tidy with fixes..." ) else() message(STATUS "clang-tidy no encontrado") endif() if(CLANG_FORMAT_EXE) add_custom_target(format COMMAND ${CLANG_FORMAT_EXE} -i ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Running clang-format..." ) add_custom_target(format-check COMMAND ${CLANG_FORMAT_EXE} --dry-run --Werror ${ALL_SOURCE_FILES} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMENT "Checking clang-format..." ) else() message(STATUS "clang-format no encontrado") endif()