Añadidos colores al fondo
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@@ -29,6 +29,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options)
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std::cout << "TitleSurface could not be created!\nSDL Error: " << SDL_GetError() << std::endl;
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}
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}
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SDL_SetTextureBlendMode(gameCanvas, SDL_BLENDMODE_BLEND);
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// Establece el modo de video
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setVideoMode(options->screen.mode);
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