Screen: resolucion del juego y del overlay independientes
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6
main.cpp
6
main.cpp
@@ -33,8 +33,8 @@ int main(int argc, char *argv[])
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initOptions(options);
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options->screen.nativeWidth = 320;
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options->screen.nativeHeight = 240;
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options->screen.nativeZoom = 1;
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options->screen.windowZoom = 2;
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options->screen.nativeZoom = 2;
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options->screen.windowZoom = 1;
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options->console = false;
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// Inicializa la lista de recursos
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@@ -98,7 +98,7 @@ int main(int argc, char *argv[])
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sprite->setVelY(2);
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// Bucle principal
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JA_PlayMusic(music, true);
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//JA_PlayMusic(music, true);
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bool should_exit = false;
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while (!should_exit)
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{
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