OnScreenKeyboard: Creado el esqueleto base
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43
units/on_screen_keyboard.cpp
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43
units/on_screen_keyboard.cpp
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#include "on_screen_keyboard.h"
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// Constructor
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OnScreenKeyboard::OnScreenKeyboard(SDL_Renderer *renderer, Input *input, string iconFile, string bitmapFile, string textFile, options_t *options)
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{
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// Inicializa variables
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this->renderer = renderer;
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this->options = options;
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this->input = input;
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// Crea objetos
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iconTexture = new Texture(renderer, iconFile);
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text = new Text(textFile, bitmapFile, renderer);
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// Inicializa variables
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letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
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}
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// Destructor
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OnScreenKeyboard::~OnScreenKeyboard()
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{
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// Libera la memoria de los objetos
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if (iconTexture != nullptr)
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{
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delete iconTexture;
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}
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if (text != nullptr)
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{
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delete text;
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}
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}
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// Actualiza la lógica del objeto
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void OnScreenKeyboard::update()
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{
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}
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// Dibuja el objeto en pantalla
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void OnScreenKeyboard::render()
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{
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text->write(0,0,"ON_SCREEN_KEYBOARD");
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}
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