on_screen_keyboard: Se empiezan a dibujar algunas teclas en pantalla

This commit is contained in:
2023-05-28 10:38:04 +02:00
parent 2b5a2cb588
commit 5d58d24cb9
3 changed files with 118 additions and 9 deletions

View File

@@ -20,6 +20,14 @@ OnScreenKeyboard::OnScreenKeyboard(SDL_Renderer *renderer, Input *input, string
char_lower = "abcdefghijklmnopqrstuvwxyz";
char_numbers = "0123456789";
char_symbol = " !\"#$%&'()*+,-./:;<=>?@[]";
use_char_upper = true;
use_char_lower = false;
use_char_numbers = false;
use_char_symbol = false;
totalChars = getTotalChars();
columns = getColumns();
rows = getRows();
setLayout();
caption = "";
dest = {(options->screen.nativeWidth - width) / 2, (options->screen.nativeHeight - height) / 2, width, height};
@@ -70,10 +78,76 @@ void OnScreenKeyboard::fillTexture()
SDL_Rect rect = {x_rect, y_rect, w_rect, h_rect};
SDL_RenderFillRect(renderer, &rect);
// Dibuja los caracteres que conformaran el teclado
int dist = text->getCharacterSize() * 2;
for (int i = 0; i < columns; ++i)
for (int j = 0; j < rows; ++j)
{
int pos = i + (j * columns);
if (pos < (int)layout.size())
text->write(i * dist, j * dist, layout.at(i + (j * columns)));
}
// Deja de dibujar en la textura
SDL_SetRenderTarget(renderer, nullptr);
}
// Calcula cuantos caracteres se utilizaran para crear el teclado
int OnScreenKeyboard::getTotalChars()
{
int total = 0;
total += use_char_upper ? char_upper.length() : 0;
total += use_char_lower ? char_lower.length() : 0;
total += use_char_numbers ? char_numbers.length() : 0;
total += use_char_symbol ? char_symbol.length() : 0;
return total;
}
// Calcula cuantas columnas necesita el teclado
int OnScreenKeyboard::getColumns()
{
const int charSize = text->getCharacterSize();
int w = width - (charSize * 2);
int total = 0;
while (w > 0)
{
w -= (charSize * 2);
++total;
}
return total;
}
// Calcula cuantas filas necesita el teclado
int OnScreenKeyboard::getRows()
{
return totalChars / getColumns();
}
// Establece la disposición del teclado
void OnScreenKeyboard::setLayout()
{
totalChars = getTotalChars();
columns = getColumns();
rows = getRows();
layout.clear();
if (use_char_upper)
for (int i = 0; i < char_upper.length(); ++i)
layout.push_back(char_upper.substr(i, 1));
if (use_char_lower)
for (int i = 0; i < char_lower.length(); ++i)
layout.push_back(char_lower.substr(i, 1));
if (use_char_numbers)
for (int i = 0; i < char_numbers.length(); ++i)
layout.push_back(char_numbers.substr(i, 1));
if (use_char_symbol)
for (int i = 0; i < char_symbol.length(); ++i)
layout.push_back(char_symbol.substr(i, 1));
}
// Actualiza la lógica del objeto
void OnScreenKeyboard::update()
{
@@ -97,4 +171,15 @@ void OnScreenKeyboard::setCaption(string text)
{
caption = text;
fillTexture();
}
// Establece qué caracteres ofrecerá el objeto
void OnScreenKeyboard::setChars(Uint8 mode)
{
use_char_upper = ((mode & USE_UPPER) == USE_UPPER);
use_char_lower = ((mode & USE_LOWER) == USE_LOWER);
use_char_numbers = ((mode & USE_NUMBER) == USE_NUMBER);
use_char_symbol = ((mode & USE_SYMBOL) == USE_SYMBOL);
setLayout();
fillTexture();
}