Demo: añadida aleatoriedad a los rebotes del sprite
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data/sound.wav
BIN
data/sound.wav
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26
main.cpp
26
main.cpp
@@ -123,12 +123,34 @@ int main(int argc, char *argv[])
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// Actualiza el sprite
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// Actualiza el sprite
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if (sprite->getPosX() + sprite->getWidth() > options->gameWidth or sprite->getPosX() < 0)
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if (sprite->getPosX() + sprite->getWidth() > options->gameWidth or sprite->getPosX() < 0)
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{
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{
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sprite->setVelX(sprite->getVelX() * -1);
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sprite->undoMoveX();
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int spr_direction = 1;
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int spr_force = 1;
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if (sprite->getVelX() > 0)
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{
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spr_direction = -1;
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}
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if (SDL_GetTicks() % 2 == 0)
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{
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spr_force = 2;
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}
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sprite->setVelX(spr_force * spr_direction);
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JA_PlaySound(sound);
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JA_PlaySound(sound);
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}
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}
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if (sprite->getPosY() + sprite->getHeight() > options->gameHeight or sprite->getPosY() < 0)
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if (sprite->getPosY() + sprite->getHeight() > options->gameHeight or sprite->getPosY() < 0)
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{
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{
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sprite->setVelY(sprite->getVelY() * -1);
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sprite->undoMoveY();
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int spr_direction = 1;
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int spr_force = 1;
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if (sprite->getVelY() > 0)
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{
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spr_direction = -1;
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}
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if (SDL_GetTicks() % 2 == 0)
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{
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spr_force = 2;
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}
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sprite->setVelY(spr_force * spr_direction);
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JA_PlaySound(sound);
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JA_PlaySound(sound);
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}
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}
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sprite->update();
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sprite->update();
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