input: el nombre de los mandos ya no se redimensiona ni se añade el índice

This commit is contained in:
2023-05-23 18:10:22 +02:00
parent 5581034487
commit 82b2b8bf57
2 changed files with 5 additions and 5 deletions

View File

@@ -97,7 +97,7 @@ int main(int argc, char *argv[])
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
string controllerName = "";
string controllerName = "htfvhfhk";
int numControllers = input->getNumControllers();
if (numControllers > 0)
{
@@ -278,7 +278,7 @@ int main(int argc, char *argv[])
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 7, "Pulsa 'N' para mostrar", 1, {240, 240, 240}, 1, {0, 0, 192});
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 8, "una notificacion", 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeCentered(options->screen.nativeWidth / 2, options->screen.nativeHeight / 2, controllerName);
debugText->writeCentered(options->screen.nativeWidth / 2, (options->screen.nativeHeight / 2) + debugText->getCharacterSize(), inputPressed);
debugText->writeCentered(options->screen.nativeWidth / 2, (options->screen.nativeHeight / 2) + (debugText->getCharacterSize()*2), inputPressed);
// Vuelca el buffer en pantalla
screen->blit();