input: el nombre de los mandos ya no se redimensiona ni se añade el índice

This commit is contained in:
2023-05-23 18:10:22 +02:00
parent 5581034487
commit 82b2b8bf57
2 changed files with 5 additions and 5 deletions

View File

@@ -97,7 +97,7 @@ int main(int argc, char *argv[])
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN); input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT); input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT); input->bindKey(INPUT_RIGHT, SDL_SCANCODE_RIGHT);
string controllerName = ""; string controllerName = "htfvhfhk";
int numControllers = input->getNumControllers(); int numControllers = input->getNumControllers();
if (numControllers > 0) if (numControllers > 0)
{ {
@@ -278,7 +278,7 @@ int main(int argc, char *argv[])
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 7, "Pulsa 'N' para mostrar", 1, {240, 240, 240}, 1, {0, 0, 192}); text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 7, "Pulsa 'N' para mostrar", 1, {240, 240, 240}, 1, {0, 0, 192});
text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 8, "una notificacion", 1, {240, 240, 240}, 1, {0, 0, 192}); text->writeDX(TXT_CENTER | TXT_COLOR | TXT_STROKE, options->screen.nativeWidth / 2, text->getCharacterSize() * 8, "una notificacion", 1, {240, 240, 240}, 1, {0, 0, 192});
debugText->writeCentered(options->screen.nativeWidth / 2, options->screen.nativeHeight / 2, controllerName); debugText->writeCentered(options->screen.nativeWidth / 2, options->screen.nativeHeight / 2, controllerName);
debugText->writeCentered(options->screen.nativeWidth / 2, (options->screen.nativeHeight / 2) + debugText->getCharacterSize(), inputPressed); debugText->writeCentered(options->screen.nativeWidth / 2, (options->screen.nativeHeight / 2) + (debugText->getCharacterSize()*2), inputPressed);
// Vuelca el buffer en pantalla // Vuelca el buffer en pantalla
screen->blit(); screen->blit();

View File

@@ -236,11 +236,11 @@ bool Input::discoverGameController()
connectedControllers.push_back(pad); connectedControllers.push_back(pad);
const string separator(" #"); const string separator(" #");
string name = SDL_GameControllerNameForIndex(i); string name = SDL_GameControllerNameForIndex(i);
name.resize(25); //name.resize(25);
name = name + separator + to_string(i); //name = name + separator + to_string(i);
if (verbose) if (verbose)
{ {
cout << name << endl; cout << " -" << name << endl;
} }
controllerNames.push_back(name); controllerNames.push_back(name);
} }