Input unit: Generalizados los tipos de input. Ya no son específicos de cada juego

This commit is contained in:
2023-05-23 17:11:21 +02:00
parent 14f970011e
commit a61dda4875
3 changed files with 43 additions and 34 deletions

View File

@@ -11,12 +11,12 @@ Input::Input(std::string file)
keyBindings_t kb;
kb.scancode = 0;
kb.active = false;
keyBindings.resize(input_number_of_inputs, kb);
keyBindings.resize(INPUT_TOTAL, kb);
GameControllerBindings_t gcb;
gcb.button = SDL_CONTROLLER_BUTTON_INVALID;
gcb.active = false;
gameControllerBindings.resize(input_number_of_inputs, gcb);
gameControllerBindings.resize(INPUT_TOTAL, gcb);
verbose = true;
enabled = true;