input: Añadido clearBindings()
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@@ -325,7 +325,7 @@ void Input::setDefaultBindings()
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bindKey(INPUT_BUTTON_1, SDL_SCANCODE_Z);
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bindKey(INPUT_BUTTON_1, SDL_SCANCODE_Z);
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bindKey(INPUT_BUTTON_2, SDL_SCANCODE_X);
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bindKey(INPUT_BUTTON_2, SDL_SCANCODE_X);
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bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
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bindKey(INPUT_ACCEPT, SDL_SCANCODE_RETURN);
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bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
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bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
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bindKey(INPUT_PAUSE, SDL_SCANCODE_H);
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bindKey(INPUT_PAUSE, SDL_SCANCODE_H);
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@@ -336,7 +336,7 @@ void Input::setDefaultBindings()
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bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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bindGameControllerButton(INPUT_DOWN, SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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bindGameControllerButton(INPUT_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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bindGameControllerButton(INPUT_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_A);
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bindGameControllerButton(INPUT_BUTTON_1, SDL_CONTROLLER_BUTTON_A);
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bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_B);
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bindGameControllerButton(INPUT_BUTTON_2, SDL_CONTROLLER_BUTTON_B);
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bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_X);
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bindGameControllerButton(INPUT_BUTTON_3, SDL_CONTROLLER_BUTTON_X);
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@@ -345,9 +345,24 @@ void Input::setDefaultBindings()
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bindGameControllerButton(INPUT_BUTTON_6, SDL_CONTROLLER_BUTTON_START);
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bindGameControllerButton(INPUT_BUTTON_6, SDL_CONTROLLER_BUTTON_START);
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bindGameControllerButton(INPUT_BUTTON_7, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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bindGameControllerButton(INPUT_BUTTON_7, SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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bindGameControllerButton(INPUT_BUTTON_8, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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bindGameControllerButton(INPUT_BUTTON_8, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_A);
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bindGameControllerButton(INPUT_ACCEPT, SDL_CONTROLLER_BUTTON_A);
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bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_B);
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bindGameControllerButton(INPUT_CANCEL, SDL_CONTROLLER_BUTTON_B);
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bindGameControllerButton(INPUT_PAUSE, SDL_CONTROLLER_BUTTON_START);
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bindGameControllerButton(INPUT_PAUSE, SDL_CONTROLLER_BUTTON_START);
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bindGameControllerButton(INPUT_EXIT, SDL_CONTROLLER_BUTTON_BACK);
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bindGameControllerButton(INPUT_EXIT, SDL_CONTROLLER_BUTTON_BACK);
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}
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// Elimina todas las asociaciones de teclado y mando al objeto
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void Input::clearBindings()
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{
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// Inicializa las variables
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keyBindings_t kb;
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kb.scancode = 0;
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kb.active = false;
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keyBindings.resize(INPUT_TOTAL, kb);
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GameControllerBindings_t gcb;
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gcb.button = SDL_CONTROLLER_BUTTON_INVALID;
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gcb.active = false;
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gameControllerBindings.resize(INPUT_TOTAL, gcb);
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}
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}
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@@ -129,6 +129,9 @@ public:
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// Establece unas teclas y botones del mando por defectp
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// Establece unas teclas y botones del mando por defectp
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void setDefaultBindings();
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void setDefaultBindings();
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// Elimina todas las asociaciones de teclado y mando al objeto
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void clearBindings();
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};
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};
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#endif
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#endif
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