input: Añadido clearBindings()

This commit is contained in:
2023-05-23 20:09:31 +02:00
parent 71a81755d0
commit aca80e43a5
2 changed files with 21 additions and 3 deletions

View File

@@ -351,3 +351,18 @@ void Input::setDefaultBindings()
bindGameControllerButton(INPUT_PAUSE, SDL_CONTROLLER_BUTTON_START);
bindGameControllerButton(INPUT_EXIT, SDL_CONTROLLER_BUTTON_BACK);
}
// Elimina todas las asociaciones de teclado y mando al objeto
void Input::clearBindings()
{
// Inicializa las variables
keyBindings_t kb;
kb.scancode = 0;
kb.active = false;
keyBindings.resize(INPUT_TOTAL, kb);
GameControllerBindings_t gcb;
gcb.button = SDL_CONTROLLER_BUTTON_INVALID;
gcb.active = false;
gameControllerBindings.resize(INPUT_TOTAL, gcb);
}

View File

@@ -129,6 +129,9 @@ public:
// Establece unas teclas y botones del mando por defectp
void setDefaultBindings();
// Elimina todas las asociaciones de teclado y mando al objeto
void clearBindings();
};
#endif