Segmentation fault
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@@ -1,8 +1,10 @@
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#include "sprite.h"
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#include <iostream>
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// Constructor
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Sprite::Sprite(int x, int y, int w, int h, Texture *texture, SDL_Renderer *renderer)
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{
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//std::cout << "Construido Sprite" << std::endl;
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// Establece la posición X,Y del sprite
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this->x = x;
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this->y = y;
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@@ -28,6 +30,7 @@ Sprite::Sprite(int x, int y, int w, int h, Texture *texture, SDL_Renderer *rende
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Sprite::Sprite(SDL_Rect rect, Texture *texture, SDL_Renderer *renderer)
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{
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//std::cout << "Construido Sprite" << std::endl;
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// Establece la posición X,Y del sprite
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this->x = rect.x;
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this->y = rect.y;
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@@ -51,6 +54,12 @@ Sprite::Sprite(SDL_Rect rect, Texture *texture, SDL_Renderer *renderer)
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zoomH = 1.0f;
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}
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// Destructor
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Sprite::~Sprite()
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{
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//std::cout << "Destruido Sprite" << std::endl;
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}
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// Muestra el sprite por pantalla
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void Sprite::render()
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{
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