using namespace std en todos los ficheros
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
#include <iostream>
|
||||
|
||||
// Constructor
|
||||
Input::Input(std::string file)
|
||||
Input::Input(string file)
|
||||
{
|
||||
// Fichero gamecontrollerdb.txt
|
||||
dbPath = file;
|
||||
@@ -201,7 +201,7 @@ bool Input::discoverGameController()
|
||||
{
|
||||
if (verbose)
|
||||
{
|
||||
std::cout << "Error, could not load " << dbPath.c_str() << " file: " << SDL_GetError() << std::endl;
|
||||
cout << "Error, could not load " << dbPath.c_str() << " file: " << SDL_GetError() << endl;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,8 +219,8 @@ bool Input::discoverGameController()
|
||||
|
||||
if (verbose)
|
||||
{
|
||||
std::cout << "\nChecking for game controllers...\n";
|
||||
std::cout << nJoysticks << " joysticks found, " << numGamepads << " are gamepads\n";
|
||||
cout << "\nChecking for game controllers...\n";
|
||||
cout << nJoysticks << " joysticks found, " << numGamepads << " are gamepads\n";
|
||||
}
|
||||
|
||||
if (numGamepads > 0)
|
||||
@@ -234,13 +234,13 @@ bool Input::discoverGameController()
|
||||
if (SDL_GameControllerGetAttached(pad) == 1)
|
||||
{
|
||||
connectedControllers.push_back(pad);
|
||||
const std::string separator(" #");
|
||||
std::string name = SDL_GameControllerNameForIndex(i);
|
||||
const string separator(" #");
|
||||
string name = SDL_GameControllerNameForIndex(i);
|
||||
name.resize(25);
|
||||
name = name + separator + std::to_string(i);
|
||||
name = name + separator + to_string(i);
|
||||
if (verbose)
|
||||
{
|
||||
std::cout << name << std::endl;
|
||||
cout << name << endl;
|
||||
}
|
||||
controllerNames.push_back(name);
|
||||
}
|
||||
@@ -248,7 +248,7 @@ bool Input::discoverGameController()
|
||||
{
|
||||
if (verbose)
|
||||
{
|
||||
std::cout << "SDL_GetError() = " << SDL_GetError() << std::endl;
|
||||
cout << "SDL_GetError() = " << SDL_GetError() << endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -273,7 +273,7 @@ bool Input::gameControllerFound()
|
||||
}
|
||||
|
||||
// Obten el nombre de un mando de juego
|
||||
std::string Input::getControllerName(int index)
|
||||
string Input::getControllerName(int index)
|
||||
{
|
||||
if (numGamepads > 0)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user