on_screen_keyboard: Mejorada la calidad del cursor

on_screen_keyboard: Compatibilidad con fuentes de texto de tamaño variable
This commit is contained in:
2023-05-28 19:35:49 +02:00
parent 120c3791cf
commit d2e94ce74b
5 changed files with 74 additions and 67 deletions

View File

@@ -105,7 +105,8 @@ void OnScreenKeyboard::fillTexture()
// SDL_SetRenderDrawColor(renderer, color.r, color.g, color.b, 255);
// SDL_Rect rect = {offset_x + (layout.at(pos).col * dist), offset_y + (layout.at(pos).row * dist), dist, dist};
// SDL_RenderFillRect(renderer, &rect);
text->write(offset_x + (layout.at(pos).col * dist) + 4, offset_y + (layout.at(pos).row * dist) + 4, layout.at(pos).caption);
// text->write(offset_x + (layout.at(pos).col * dist) + (dist / 2), offset_y + (layout.at(pos).row * dist) + (dist / 2), layout.at(pos).caption);
text->writeCentered(offset_x + (layout.at(pos).col * dist) + (dist / 2), offset_y + (layout.at(pos).row * dist) + (dist / 4), layout.at(pos).caption);
}
}
@@ -261,6 +262,10 @@ void OnScreenKeyboard::render()
{
SDL_RenderCopy(renderer, texture, nullptr, &dest);
SDL_RenderCopy(renderer, textureCursor, nullptr, &cursor.dest);
const int pos = cursor.col + cursor.row * columns;
const string key = pos < layout.size() ? layout.at(pos).caption : "";
text->writeDX(TXT_CENTER | TXT_COLOR, cursor.dest.x + cursor.dest.w / 2, cursor.dest.y + cursor.dest.w / 4, key, 1, {0, 255, 0});
text->write(dest.x + outputDest.x, dest.y + outputDest.y, output);
}