Añadida la clase Asset

This commit is contained in:
2023-05-07 09:39:52 +02:00
parent 5b19caa89b
commit edfe78f3b7

View File

@@ -10,10 +10,14 @@ Código fuente creado por JailDesigner
#include "units/jail_audio.h"
#include "units/text.h"
#include "units/utils.h"
#include "units/asset.h"
SDL_Event *event;
SDL_Window *window;
SDL_Renderer *renderer;
int ticks = 0;
int ticksSpeed = 15;
int counter = 0;
int main(int argc, char *argv[])
{
@@ -22,6 +26,19 @@ int main(int argc, char *argv[])
struct options_t *options = new options_t;
options->gameWidth = 640;
options->gameHeight = 480;
options->console = true;
// Inicializa la lista de recursos
Asset *asset = new Asset(argv[0]);
asset->add("/data/music.ogg", t_music);
asset->add("/data/sound.wav", t_sound);
asset->add("/data/smb2.txt", t_font);
asset->add("/data/smb2.png", t_bitmap);
asset->setVerbose(options->console);
if (!asset->check())
{
exit(EXIT_FAILURE);
}
// Inicializa SDL y la ventana
SDL_Init(SDL_INIT_EVERYTHING);
@@ -29,6 +46,14 @@ int main(int argc, char *argv[])
if (window != nullptr)
{
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == nullptr)
{
exit(EXIT_FAILURE);
}
}
else
{
exit(EXIT_FAILURE);
}
event = new SDL_Event();
@@ -38,12 +63,12 @@ int main(int argc, char *argv[])
JA_Music_t *music;
JA_Sound_t *peiv;
music = JA_LoadMusic("data/music.ogg");
peiv = JA_LoadSound("data/sound.wav");
music = JA_LoadMusic(asset->get("music.ogg").c_str());
peiv = JA_LoadSound(asset->get("sound.wav").c_str());
int volume = 128;
// Inicializa el texto
Text *text = new Text("data/smb2.txt", "data/smb2.png", renderer);
Text *text = new Text(asset->get("smb2.txt"), asset->get("smb2.png"), renderer);
// Bucle principal
// JA_PlayMusic(music, true);
@@ -51,7 +76,7 @@ int main(int argc, char *argv[])
while (!should_exit)
{
// Actualiza la lógica del programa
// Comprueba el teclado y los eventos
while (SDL_PollEvent(event))
{
if (event->type == SDL_QUIT)
@@ -70,6 +95,16 @@ int main(int argc, char *argv[])
}
}
// Actualiza la lógica del programa
if (SDL_GetTicks() - ticks > ticksSpeed)
{
// Actualiza la variable
ticks = SDL_GetTicks();
// Incrementa el contador
counter++;
}
// Dibuja en pantalla
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderClear(renderer);
@@ -87,10 +122,15 @@ int main(int argc, char *argv[])
SDL_SetRenderDrawColor(renderer, color, 0x00, 0x00, 0xFF);
SDL_RenderDrawLine(renderer, 0, i, options->gameWidth, i);
}
// Escribe el texto
text->writeCentered(options->gameWidth / 2, text->getCharacterSize(), "Jail Engine DEMO");
// Vuelca el buffer en pantalla
SDL_RenderPresent(renderer);
}
// Finaliza el objeto con la lista de recuros
delete asset;
// Finaliza el texto
delete text;