Añadido sonido al sprite de la demo
This commit is contained in:
8
main.cpp
8
main.cpp
@@ -64,10 +64,10 @@ int main(int argc, char *argv[])
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JA_Init(48000, AUDIO_S16, 2);
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JA_Music_t *music;
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JA_Sound_t *peiv;
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JA_Sound_t *sound;
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music = JA_LoadMusic(asset->get("music.ogg").c_str());
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peiv = JA_LoadSound(asset->get("sound.wav").c_str());
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sound = JA_LoadSound(asset->get("sound.wav").c_str());
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int volume = 128;
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// Inicializa el texto
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@@ -124,10 +124,12 @@ int main(int argc, char *argv[])
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if (sprite->getPosX() + sprite->getWidth() > options->gameWidth or sprite->getPosX() < 0)
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{
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sprite->setVelX(sprite->getVelX() * -1);
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JA_PlaySound(sound);
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}
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if (sprite->getPosY() + sprite->getHeight() > options->gameHeight or sprite->getPosY() < 0)
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{
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sprite->setVelY(sprite->getVelY() * -1);
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JA_PlaySound(sound);
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}
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sprite->update();
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}
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@@ -165,7 +167,7 @@ int main(int argc, char *argv[])
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delete text;
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// Finaliza jail_audio
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JA_DeleteSound(peiv);
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JA_DeleteSound(sound);
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JA_DeleteMusic(music);
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// Finaliza el objeto con la lista de recuros
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