executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp
appName = JailDoctor's Dilemma
releaseFolder = jdd_release

windows:
	@echo off
	if exist data\config (Remove-Item data\config -Recurse -Force)
	if not exist data\config (New-Item data\config -ItemType Directory)
	g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
	strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded

windows_release:
	@echo off
# Remove data
	if exist data\config (Remove-Item data\config -Recurse -Force)
	if exist $(releaseFolder) (Remove-Item $(releaseFolder) -Recurse -Force)
# Create folders
	if not exist data\config (New-Item data\config -ItemType Directory)
	if not exist $(releaseFolder) (New-Item $(releaseFolder) -ItemType Directory)
# Copy data
	Copy-Item "data" -Destination "$(releaseFolder)"
	Copy-Item "LICENSE" -Destination "$(releaseFolder)"
	Copy-Item "README.md" -Destination "$(releaseFolder)"
	Copy-Item "release/SDL2.dll" -Destination "$(releaseFolder)"
# Build
	g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(releaseFolder)/$(executable).exe
	strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
# Create ZIP
	Compress-Archive -Path $(releaseFolder)* -DestinationPath $(executable).zip
# Remove folder
	if exist $(releaseFolder) (Remove-Item $(releaseFolder) -Recurse -Force)

macos:
	rm -rdf data/config
	mkdir -p data/config
	g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos

macos_release:
# Remove data
	rm -rdf data/config
	rm -rdf "$(releaseFolder)
# Create folders
	mkdir -p data/config
	mkdir -p "$(releaseFolder)/$(appName).app/Contents/Frameworks"
	mkdir -p "$(releaseFolder)/$(appName).app/Contents/MacOS"
	mkdir -p "$(releaseFolder)/$(appName).app/Contents/Resources"
	mkdir -p Frameworks
# Copy folders
	cp -R data "$(releaseFolder)/$(appName).app/Contents/Resources"
	cp -R /Library/Frameworks/SDL2.framework "$(releaseFolder)/$(appName).app/Contents/Frameworks"
	cp -R /Library/Frameworks/SDL2.framework Frameworks
# Copy files
	cp release/*.icns "$(releaseFolder)/$(appName).app/Contents/Resources"
	cp release/Info.plist "$(releaseFolder)/$(appName).app/Contents"
# Build
	clang++ $(source) -D RELEASE -D MACOS_BUNDLE -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(releaseFolder)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Remove folders
	rm -rdf Frameworks
# Build DMG
	hdiutil create tmp.dmg -ov -volname "$(appName)" -fs HFS+ -srcfolder "$(releaseFolder)" 
	hdiutil convert tmp.dmg -format UDZO -o "$(executable).dmg"
# Remove data
	rm -rdf "$(releaseFolder)"
	rm tmp.dmg

linux:
	rm -rdf data/config
	mkdir -p data/config
	g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
	strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded

linux_release:
# Remove data
	rm -rdf data/config
	rm -rdf $(releaseFolder)
# Create folders
	mkdir -p data/config
	mkdir -p $(releaseFolder)
# Copy data
	cp -R data $(releaseFolder)
	cp LICENSE $(releaseFolder)
	cp README.md $(releaseFolder)
# Build
	g++ $(source) -D RELEASE -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(releaseFolder)/$(executable)
	strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded
# Pack files
	cd $(releaseFolder) &&	tar -czvf ../$(executable).tar.gz *
# Remove data
	rm -rdf $(releaseFolder)