executable = jaildoctors_dilemma
source = source/*.cpp source/common/*.cpp
appName = JailDoctor's Dilemma
macosBundle = ../jaildoctors_dilemma_release

windows:
	@echo off
	if not exist data\config (mkdir data\config)
	g++ $(source) -std=c++11 -Wall -Os -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o $(executable).exe
	strip -s -R .comment -R .gnu.version $(executable).exe --strip-unneeded
macos:
	rm -rdf data/config
	mkdir -p data/config
	g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -o $(executable)_macos
macos_release:
# Remove data
	rm -rdf data/config
	rm -rdf "$(macosBundle)/$(appName).app"
# Create folders
	mkdir -p data/config
	mkdir -p "$(macosBundle)/$(appName).app/Contents/Frameworks"
	mkdir -p "$(macosBundle)/$(appName).app/Contents/MacOS"
	mkdir -p "$(macosBundle)/$(appName).app/Contents/Resources"
	mkdir -p Frameworks
# Copy folders
	cp -R data "$(macosBundle)/$(appName).app/Contents/Resources"
	cp -R /Library/Frameworks/SDL2.framework "$(macosBundle)/$(appName).app/Contents/Frameworks"
	cp -R /Library/Frameworks/SDL2.framework Frameworks
# Copy files
	cp release/*.icns "$(macosBundle)/$(appName).app/Contents/Resources"
	cp release/Info.plist "$(macosBundle)/$(appName).app/Contents"
# Build
	clang++ $(source) -std=c++11 -Wall -Os -framework SDL2 -F ./Frameworks -ffunction-sections -fdata-sections -o "$(macosBundle)/$(appName).app/Contents/MacOS/$(executable)" -rpath @executable_path/../Frameworks/ -target x86_64-apple-macos10.12
# Remove folders
	rm -rdf Frameworks
linux:
	rm -rdf data/config
	mkdir -p data/config
	g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o $(executable)_linux
	strip -s -R .comment -R .gnu.version $(executable)_linux --strip-unneeded