[
  { "include": ["<SDL3/SDL_stdinc.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_assert.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_asyncio.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_atomic.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_audio.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_bits.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_blendmode.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_camera.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_clipboard.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_cpuinfo.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_dialog.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_endian.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_error.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_events.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_filesystem.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_gamepad.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_gpu.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_guid.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_haptic.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_hidapi.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_hints.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_init.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_iostream.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_joystick.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_keyboard.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_keycode.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_loadso.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_locale.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_log.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_messagebox.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_metal.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_misc.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_mouse.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_mutex.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_pen.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_pixels.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_platform.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_power.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_process.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_properties.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_rect.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_render.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_scancode.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_sensor.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_storage.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_surface.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_system.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_thread.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_time.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_timer.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_tray.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_touch.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_version.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_video.h>", "private", "<SDL3/SDL.h>", "public"] },
  { "include": ["<SDL3/SDL_oldnames.h>", "private", "<SDL3/SDL.h>", "public"] }
]
