#pragma once

#include <SDL2/SDL.h>
#include <string>
#include "utils.h"

#ifndef CONST_H
#define CONST_H

// Textos
#define WINDOW_CAPTION "JailDoctor's Dilemma"
#define TEXT_COPYRIGHT "@2022 JailDesigner"
#define VERSION "0.6"

// Tamaño de bloque
#define BLOCK 8
#define HALF_BLOCK 4

// Tamaño de la pantalla virtual
#define GAMECANVAS_WIDTH 256
#define GAMECANVAS_HEIGHT 192

// Zona de juego
const int PLAY_AREA_TOP = (0 * BLOCK);
const int PLAY_AREA_BOTTOM = (16 * BLOCK);
const int PLAY_AREA_LEFT = (0 * BLOCK);
const int PLAY_AREA_RIGHT = (32 * BLOCK);
const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
const int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
const int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;

#define BORDER_TOP 0
#define BORDER_RIGHT 1
#define BORDER_BOTTOM 2
#define BORDER_LEFT 3

// Anclajes de pantalla
const int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
const int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
const int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
const int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
const int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;

// Secciones del programa
#define SECTION_PROG_LOGO 0
#define SECTION_PROG_INTRO 1
#define SECTION_PROG_TITLE 2
#define SECTION_PROG_GAME 3
#define SECTION_PROG_QUIT 4

// Colores
const color_t borderColor = {0x27, 0x27, 0x36};
const color_t black = {0xFF, 0xFF, 0xFF};

#endif