supersampling implementat
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@@ -18,7 +18,6 @@ namespace Rendering {
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float gamma = 0.0F; // Corrección gamma (blend 0=off, 1=full)
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float curvature = 0.0F; // Curvatura barrel CRT
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float bleeding = 0.0F; // Sangrado de color NTSC
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bool supersampling{false}; // Supersampling 3×: scanlines horneadas en CPU + sampler LINEAR
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};
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/**
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