eliminat el checkFiles inicial que a jaildoc li molestava
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@@ -176,6 +176,15 @@ auto Cache::getRooms() -> std::vector<RoomResource>& {
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return rooms_;
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}
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// Helper para lanzar errores de carga con formato consistente
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[[noreturn]] void Cache::throwLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e) {
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std::cerr << "\n[ ERROR ] Failed to load " << asset_type << ": " << getFileName(file_path) << '\n';
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std::cerr << "[ ERROR ] Path: " << file_path << '\n';
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std::cerr << "[ ERROR ] Reason: " << e.what() << '\n';
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std::cerr << "[ ERROR ] Check config/assets.yaml configuration\n";
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throw;
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}
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// Carga los sonidos
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void Cache::loadSounds() {
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std::cout << "\n>> SOUND FILES" << '\n';
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@@ -183,23 +192,31 @@ void Cache::loadSounds() {
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sounds_.clear();
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for (const auto& l : list) {
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auto name = getFileName(l);
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JA_Sound_t* sound = nullptr;
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try {
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auto name = getFileName(l);
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JA_Sound_t* sound = nullptr;
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// Try loading from resource pack first
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auto audio_data = Helper::loadFile(l);
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if (!audio_data.empty()) {
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sound = JA_LoadSound(audio_data.data(), static_cast<Uint32>(audio_data.size()));
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// Try loading from resource pack first
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auto audio_data = Helper::loadFile(l);
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if (!audio_data.empty()) {
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sound = JA_LoadSound(audio_data.data(), static_cast<Uint32>(audio_data.size()));
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}
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// Fallback to file path if memory loading failed
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if (sound == nullptr) {
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sound = JA_LoadSound(l.c_str());
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}
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if (sound == nullptr) {
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throw std::runtime_error("Failed to decode audio file");
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}
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sounds_.emplace_back(SoundResource{.name = name, .sound = sound});
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printWithDots("Sound : ", name, "[ LOADED ]");
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updateLoadingProgress();
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} catch (const std::exception& e) {
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throwLoadError("SOUND", l, e);
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}
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// Fallback to file path if memory loading failed
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if (sound == nullptr) {
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sound = JA_LoadSound(l.c_str());
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}
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sounds_.emplace_back(SoundResource{.name = name, .sound = sound});
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printWithDots("Sound : ", name, "[ LOADED ]");
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updateLoadingProgress();
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}
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}
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@@ -210,23 +227,31 @@ void Cache::loadMusics() {
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musics_.clear();
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for (const auto& l : list) {
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auto name = getFileName(l);
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JA_Music_t* music = nullptr;
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try {
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auto name = getFileName(l);
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JA_Music_t* music = nullptr;
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// Try loading from resource pack first
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auto audio_data = Helper::loadFile(l);
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if (!audio_data.empty()) {
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music = JA_LoadMusic(audio_data.data(), static_cast<Uint32>(audio_data.size()));
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// Try loading from resource pack first
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auto audio_data = Helper::loadFile(l);
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if (!audio_data.empty()) {
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music = JA_LoadMusic(audio_data.data(), static_cast<Uint32>(audio_data.size()));
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}
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// Fallback to file path if memory loading failed
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if (music == nullptr) {
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music = JA_LoadMusic(l.c_str());
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}
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if (music == nullptr) {
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throw std::runtime_error("Failed to decode music file");
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}
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musics_.emplace_back(MusicResource{.name = name, .music = music});
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printWithDots("Music : ", name, "[ LOADED ]");
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updateLoadingProgress(1);
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} catch (const std::exception& e) {
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throwLoadError("MUSIC", l, e);
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}
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// Fallback to file path if memory loading failed
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if (music == nullptr) {
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music = JA_LoadMusic(l.c_str());
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}
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musics_.emplace_back(MusicResource{.name = name, .music = music});
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printWithDots("Music : ", name, "[ LOADED ]");
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updateLoadingProgress(1);
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}
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}
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@@ -237,10 +262,14 @@ void Cache::loadSurfaces() {
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surfaces_.clear();
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for (const auto& l : list) {
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auto name = getFileName(l);
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surfaces_.emplace_back(SurfaceResource{.name = name, .surface = std::make_shared<Surface>(l)});
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surfaces_.back().surface->setTransparentColor(0);
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updateLoadingProgress();
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try {
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auto name = getFileName(l);
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surfaces_.emplace_back(SurfaceResource{.name = name, .surface = std::make_shared<Surface>(l)});
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surfaces_.back().surface->setTransparentColor(0);
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updateLoadingProgress();
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} catch (const std::exception& e) {
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throwLoadError("BITMAP", l, e);
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}
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}
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// Reconfigura el color transparente de algunas surfaces
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@@ -260,9 +289,13 @@ void Cache::loadPalettes() {
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palettes_.clear();
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for (const auto& l : list) {
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auto name = getFileName(l);
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palettes_.emplace_back(ResourcePalette{.name = name, .palette = readPalFile(l)});
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updateLoadingProgress();
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try {
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auto name = getFileName(l);
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palettes_.emplace_back(ResourcePalette{.name = name, .palette = readPalFile(l)});
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updateLoadingProgress();
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} catch (const std::exception& e) {
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throwLoadError("PALETTE", l, e);
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}
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}
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}
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@@ -273,9 +306,13 @@ void Cache::loadTextFiles() {
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text_files_.clear();
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for (const auto& l : list) {
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auto name = getFileName(l);
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text_files_.emplace_back(TextFileResource{.name = name, .text_file = Text::loadTextFile(l)});
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updateLoadingProgress();
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try {
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auto name = getFileName(l);
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text_files_.emplace_back(TextFileResource{.name = name, .text_file = Text::loadTextFile(l)});
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updateLoadingProgress();
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} catch (const std::exception& e) {
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throwLoadError("FONT", l, e);
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}
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}
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}
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@@ -286,14 +323,22 @@ void Cache::loadAnimations() {
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animations_.clear();
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for (const auto& l : list) {
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auto name = getFileName(l);
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try {
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auto name = getFileName(l);
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// Cargar bytes del archivo YAML sin parsear (carga lazy)
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auto yaml_bytes = Helper::loadFile(l);
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// Cargar bytes del archivo YAML sin parsear (carga lazy)
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auto yaml_bytes = Helper::loadFile(l);
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animations_.emplace_back(AnimationResource{.name = name, .yaml_data = yaml_bytes});
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printWithDots("Animation : ", name, "[ LOADED ]");
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updateLoadingProgress();
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if (yaml_bytes.empty()) {
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throw std::runtime_error("File is empty or could not be loaded");
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}
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animations_.emplace_back(AnimationResource{.name = name, .yaml_data = yaml_bytes});
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printWithDots("Animation : ", name, "[ LOADED ]");
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updateLoadingProgress();
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} catch (const std::exception& e) {
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throwLoadError("ANIMATION", l, e);
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}
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}
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}
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@@ -304,10 +349,14 @@ void Cache::loadRooms() {
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rooms_.clear();
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for (const auto& l : list) {
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auto name = getFileName(l);
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rooms_.emplace_back(RoomResource{.name = name, .room = std::make_shared<Room::Data>(Room::loadYAML(l))});
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printWithDots("Room : ", name, "[ LOADED ]");
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updateLoadingProgress();
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try {
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auto name = getFileName(l);
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rooms_.emplace_back(RoomResource{.name = name, .room = std::make_shared<Room::Data>(Room::loadYAML(l))});
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printWithDots("Room : ", name, "[ LOADED ]");
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updateLoadingProgress();
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} catch (const std::exception& e) {
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throwLoadError("ROOM", l, e);
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}
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}
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}
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