netejant capçaleres
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@@ -45,8 +45,8 @@ void SurfaceSprite::setPosition(SDL_FPoint p) {
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// Reinicia las variables a cero
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void SurfaceSprite::clear() {
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pos_ = {0.0F, 0.0F, 0.0F, 0.0F};
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clip_ = {0.0F, 0.0F, 0.0F, 0.0F};
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pos_ = {.x = 0.0F, .y = 0.0F, .w = 0.0F, .h = 0.0F};
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clip_ = {.x = 0.0F, .y = 0.0F, .w = 0.0F, .h = 0.0F};
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}
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// Actualiza el estado del sprite (time-based)
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