ara pots recolocar al jugador en debug amb el ratoli
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@@ -67,6 +67,7 @@ class Screen {
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auto getRendererSurface() -> std::shared_ptr<Surface>;
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auto getBorderSurface() -> std::shared_ptr<Surface>;
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[[nodiscard]] auto getText() const -> std::shared_ptr<Text> { return text_; }
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[[nodiscard]] auto getGameSurfaceDstRect() const -> SDL_FRect { return game_surface_dstrect_; }
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private:
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// Estructuras
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