fix: resta tidy (60 troballes — empty-catch, widening, branch-clone, etc.)

This commit is contained in:
2026-05-14 23:55:44 +02:00
parent f047ae1a56
commit 8f5d897048
23 changed files with 163 additions and 193 deletions
+9 -3
View File
@@ -57,12 +57,14 @@ namespace Ja {
std::unique_ptr<Uint8[], SdlFreeDeleter> buffer;
};
// L'ordre (punters primer, ints després, enum de 8 bits al final) minimitza
// el padding a 64-bit (evita avisos de clang-analyzer-optin.performance.Padding).
struct Channel {
Sound* sound{nullptr};
SDL_AudioStream* stream{nullptr};
int pos{0};
int times{0};
int group{0};
SDL_AudioStream* stream{nullptr};
ChannelState state{ChannelState::FREE};
};
@@ -314,7 +316,11 @@ namespace Ja {
std::fseek(f, 0, SEEK_END);
const long FSIZE = std::ftell(f);
std::fseek(f, 0, SEEK_SET);
auto* buffer = static_cast<Uint8*>(std::malloc(FSIZE + 1));
if (FSIZE <= 0) {
std::fclose(f);
return nullptr;
}
auto* buffer = static_cast<Uint8*>(std::malloc(static_cast<size_t>(FSIZE) + 1));
if (buffer == nullptr) {
std::fclose(f);
return nullptr;
@@ -520,7 +526,7 @@ namespace Ja {
inline auto loadSound(std::uint8_t* buffer, std::uint32_t size) -> Sound* {
auto sound = std::make_unique<Sound>();
Uint8* raw = nullptr;
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &raw, &sound->length)) {
if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), true, &sound->spec, &raw, &sound->length)) {
std::cout << "Failed to load WAV from memory: " << SDL_GetError() << '\n';
return nullptr;
}