elimina NOLINT(cognitive-complexity) obsolets en editor/console

This commit is contained in:
2026-05-17 17:32:29 +02:00
parent 973bfa80bf
commit 9e3b960939
3 changed files with 12 additions and 12 deletions
+7 -7
View File
@@ -383,7 +383,7 @@ void MapEditor::render() {
}
// Maneja eventos del editor
void MapEditor::handleEvent(const SDL_Event& event) { // NOLINT(readability-function-cognitive-complexity)
void MapEditor::handleEvent(const SDL_Event& event) {
// Si el tile picker está abierto, los eventos van a él
if (tile_picker_.isOpen()) {
tile_picker_.handleEvent(event);
@@ -549,7 +549,7 @@ void MapEditor::handleMouseDown(float game_x, float game_y) {
}
// Procesa soltar el ratón: commit del drag
void MapEditor::handleMouseUp() { // NOLINT(readability-function-cognitive-complexity)
void MapEditor::handleMouseUp() {
if (drag_.target == DragTarget::NONE) { return; }
const int IDX = drag_.index;
@@ -832,7 +832,7 @@ void MapEditor::updateMousePosition() {
}
// Actualiza la información de la barra de estado
void MapEditor::updateStatusBarInfo() { // NOLINT(readability-function-cognitive-complexity)
void MapEditor::updateStatusBarInfo() {
if (!statusbar_) { return; }
statusbar_->setMouseTile(mouse_tile_x_, mouse_tile_y_);
@@ -945,7 +945,7 @@ auto MapEditor::getSetCompletions() const -> std::vector<std::string> {
}
// Modifica una propiedad del enemigo seleccionado
auto MapEditor::setEnemyProperty(const std::string& property, const std::string& value) -> std::string { // NOLINT(readability-function-cognitive-complexity)
auto MapEditor::setEnemyProperty(const std::string& property, const std::string& value) -> std::string {
if (!active_) { return "Editor not active"; }
if (!hasSelectedEnemy()) { return "No enemy selected"; }
@@ -1125,7 +1125,7 @@ auto MapEditor::duplicateEnemy() -> std::string {
}
// Modifica una propiedad de la habitación
auto MapEditor::setRoomProperty(const std::string& property, const std::string& value) -> std::string { // NOLINT(readability-function-cognitive-complexity)
auto MapEditor::setRoomProperty(const std::string& property, const std::string& value) -> std::string {
if (!active_) { return "Editor not active"; }
std::string val = toLower(value);
@@ -1268,7 +1268,7 @@ auto MapEditor::setRoomProperty(const std::string& property, const std::string&
}
// Crea una nueva habitación
auto MapEditor::createNewRoom(const std::string& direction) -> std::string { // NOLINT(readability-function-cognitive-complexity)
auto MapEditor::createNewRoom(const std::string& direction) -> std::string {
if (!active_) { return "Editor not active"; }
// Validar dirección si se proporcionó
@@ -1406,7 +1406,7 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string { //
}
// Elimina la habitación actual
auto MapEditor::deleteRoom() -> std::string { // NOLINT(readability-function-cognitive-complexity)
auto MapEditor::deleteRoom() -> std::string {
if (!active_) { return "Editor not active"; }
std::string deleted_name = room_path_;