elimina NOLINT(cognitive-complexity) obsolets en editor/console
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@@ -497,7 +497,7 @@ static auto cmdSound(const std::vector<std::string>& args) -> std::string {
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#ifdef _DEBUG
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// DEBUG [MODE [ON|OFF]|START [HERE|ROOM|POS|SCENE <name>]]
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static auto cmdDebug(const std::vector<std::string>& args) -> std::string { // NOLINT(readability-function-cognitive-complexity)
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static auto cmdDebug(const std::vector<std::string>& args) -> std::string {
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// --- START subcommands (START SCENE works from any scene) ---
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if (!args.empty() && args[0] == "START") {
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// START SCENE [<name>] — works from any scene
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@@ -611,7 +611,7 @@ static auto changeRoomWithEditor(const std::string& room_file) -> std::string {
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return std::string("Room: ") + room_file;
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}
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static auto cmdRoom(const std::vector<std::string>& args) -> std::string { // NOLINT(readability-function-cognitive-complexity)
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static auto cmdRoom(const std::vector<std::string>& args) -> std::string {
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if (SceneManager::current != SceneManager::Scene::GAME) { return "Only available in GAME scene"; }
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if (args.empty()) { return "usage: room <1-60>|next|prev|left|right|up|down"; }
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@@ -704,7 +704,7 @@ static auto cmdScene(const std::vector<std::string>& args) -> std::string {
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}
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// EDIT [ON|OFF|REVERT]
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static auto cmdEdit(const std::vector<std::string>& args) -> std::string { // NOLINT(readability-function-cognitive-complexity)
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static auto cmdEdit(const std::vector<std::string>& args) -> std::string {
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if (args.empty()) {
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// Toggle: si está activo → off, si no → on
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if ((MapEditor::get() != nullptr) && MapEditor::get()->isActive()) {
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@@ -987,7 +987,7 @@ static auto cmdSize(const std::vector<std::string>& /*unused*/) -> std::string {
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// ── CommandRegistry ──────────────────────────────────────────────────────────
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void CommandRegistry::registerHandlers() { // NOLINT(readability-function-cognitive-complexity)
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void CommandRegistry::registerHandlers() {
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handlers_["cmd_ss"] = cmdSs;
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handlers_["cmd_shader"] = cmdShader;
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handlers_["cmd_border"] = cmdBorder;
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