Retocadas las clases Sprite e hijas
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@@ -27,11 +27,7 @@ private:
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public:
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// Constructor
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AnimatedSprite(LTexture *texture, SDL_Renderer *renderer)
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: MovingSprite(0, 0, 0, 0, 0, 0, 0, 0, texture, renderer)
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{
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};
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AnimatedSprite(LTexture *texture = nullptr, SDL_Renderer *renderer = nullptr);
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// Destructor
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~AnimatedSprite();
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