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@@ -79,11 +79,11 @@ void RenderInfo::render() const {
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std::transform(line.begin(), line.end(), line.begin(), [](unsigned char c) { return std::tolower(c); });
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// Constantes visuales (igual que Console)
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static constexpr Uint8 BG_COLOR = 0; // PaletteColor::BLACK
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static constexpr Uint8 BG_COLOR = 0; // PaletteColor::BLACK
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static constexpr Uint8 BORDER_COLOR = 9; // PaletteColor::BRIGHT_GREEN
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static constexpr Uint8 MSG_COLOR = 8; // PaletteColor::GREEN
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static constexpr int TEXT_SIZE = 6;
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static constexpr int PADDING_V = TEXT_SIZE / 2;
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static constexpr Uint8 MSG_COLOR = 8; // PaletteColor::GREEN
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static constexpr int TEXT_SIZE = 6;
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static constexpr int PADDING_V = TEXT_SIZE / 2;
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// Fuente: preferir la de la consola si está disponible
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auto text_obj = (Console::get() != nullptr) ? Console::get()->getText() : Screen::get()->getText();
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@@ -96,15 +96,17 @@ void RenderInfo::render() const {
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.x = 0.0F,
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.y = static_cast<float>(Y),
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.w = Options::game.width,
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.h = static_cast<float>(TEXT_SIZE + (PADDING_V * 2))
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};
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.h = static_cast<float>(TEXT_SIZE + (PADDING_V * 2))};
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auto game_surface = Screen::get()->getGameSurface();
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game_surface->fillRect(&RECT, BG_COLOR);
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game_surface->drawRectBorder(&RECT, BORDER_COLOR);
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text_obj->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG,
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static_cast<int>(Options::game.width / 2),
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Y + PADDING_V, line, 1, MSG_COLOR);
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static_cast<int>(Options::game.width / 2),
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Y + PADDING_V,
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line,
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1,
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MSG_COLOR);
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}
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// Activa o desactiva el overlay y notifica a Notifier del cambio de offset
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