diff --git a/source/game/entities/enemy.cpp b/source/game/entities/enemy.cpp index 39234bf..1abb574 100644 --- a/source/game/entities/enemy.cpp +++ b/source/game/entities/enemy.cpp @@ -26,7 +26,8 @@ Enemy::Enemy(const Data& enemy) const int FLIP = (should_flip_ && enemy.vx < 0.0F) ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE; const int MIRROR = should_mirror_ ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE; - sprite_->setFlip(static_cast(FLIP | MIRROR)); // NOLINT(clang-analyzer-optin.core.EnumCastOutOfRange) SDL flags are designed for bitwise OR + // NOLINTNEXTLINE(clang-analyzer-optin.core.EnumCastOutOfRange): SDL_FlipMode és un enum dissenyat com a bitmask (FLIP_NONE=0, FLIP_HORIZONTAL=1, FLIP_VERTICAL=2). El cast del OR és el patró d'ús previst per la API de SDL. + sprite_->setFlip(static_cast(FLIP | MIRROR)); collider_ = getRect(); @@ -63,7 +64,8 @@ void Enemy::resetToInitialPosition(const Data& data) { const int FLIP = (should_flip_ && data.vx < 0.0F) ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE; const int MIRROR = should_mirror_ ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE; - sprite_->setFlip(static_cast(FLIP | MIRROR)); // NOLINT(clang-analyzer-optin.core.EnumCastOutOfRange) + // NOLINTNEXTLINE(clang-analyzer-optin.core.EnumCastOutOfRange): SDL_FlipMode és un enum bitmask (vegeu nota al constructor); el cast del OR és el patró d'ús de SDL + sprite_->setFlip(static_cast(FLIP | MIRROR)); collider_ = getRect(); }