Files
jaildoctors-dilemma/source/core/rendering/surface_sprite.cpp
T
JailDesigner 2f20ac422e eliminats metodes deprecated
migracions finals a time based
migracions de jail_audio a Audio
2025-10-31 10:32:23 +01:00

58 lines
1.7 KiB
C++

#include "core/rendering/surface_sprite.hpp"
#include <utility>
#include "core/rendering/surface.hpp" // Para Surface
// Constructor
SurfaceSprite::SurfaceSprite(std::shared_ptr<Surface> surface, float x, float y, float w, float h)
: surface_(std::move(std::move(surface))),
pos_((SDL_FRect){x, y, w, h}),
clip_((SDL_FRect){0.0F, 0.0F, pos_.w, pos_.h}) {}
SurfaceSprite::SurfaceSprite(std::shared_ptr<Surface> surface, SDL_FRect rect)
: surface_(std::move(std::move(surface))),
pos_(rect),
clip_((SDL_FRect){0, 0, pos_.w, pos_.h}) {}
SurfaceSprite::SurfaceSprite()
: pos_((SDL_FRect){0.0F, 0.0F, 0.0F, 0.0F}),
clip_(pos_) {}
SurfaceSprite::SurfaceSprite(std::shared_ptr<Surface> surface)
: surface_(std::move(std::move(surface))),
pos_((SDL_FRect){0.0F, 0.0F, surface_->getWidth(), surface_->getHeight()}),
clip_(pos_) {}
// Muestra el sprite por pantalla
void SurfaceSprite::render() {
surface_->render(pos_.x, pos_.y, &clip_);
}
void SurfaceSprite::render(Uint8 source_color, Uint8 target_color) {
surface_->renderWithColorReplace(pos_.x, pos_.y, source_color, target_color, &clip_);
}
// Establece la posición del objeto
void SurfaceSprite::setPosition(float x, float y) {
pos_.x = x;
pos_.y = y;
}
// Establece la posición del objeto
void SurfaceSprite::setPosition(SDL_FPoint p) {
pos_.x = p.x;
pos_.y = p.y;
}
// Reinicia las variables a cero
void SurfaceSprite::clear() {
pos_ = {.x = 0, .y = 0, .w = 0, .h = 0};
clip_ = {.x = 0, .y = 0, .w = 0, .h = 0};
}
// Actualiza el estado del sprite (time-based)
void SurfaceSprite::update(float delta_time) {
// Base implementation does nothing (static sprites)
(void)delta_time; // Evita warning de parámetro no usado
}