Files
jaildoctors-dilemma/source/core/input/global_inputs.cpp
T
2025-10-27 11:53:12 +01:00

105 lines
4.5 KiB
C++

#include "game/scene_manager.hpp" // Para SceneManager
#include "core/input/global_inputs.hpp"
#include <SDL3/SDL.h>
#include <string> // Para allocator, operator+, char_traits, string
#include <vector> // Para vector
#include "core/input/input.hpp" // Para Input, InputAction, INPUT_DO_NOT_ALLOW_REPEAT
#include "core/rendering/screen.hpp" // Para Screen
#include "game/options.hpp" // Para Options, options, OptionsVideo, Section
#include "game/ui/notifier.hpp" // Para Notifier, NotificationText
#include "utils/utils.hpp" // Para stringInVector
namespace GlobalInputs {
void quit() {
const std::string CODE = SceneManager::current == SceneManager::Scene::GAME ? "PRESS AGAIN TO RETURN TO MENU" : "PRESS AGAIN TO EXIT";
auto code_found = stringInVector(Notifier::get()->getCodes(), CODE);
if (code_found) {
// Si la notificación de salir está activa, cambia de sección
SceneManager::current = SceneManager::current == SceneManager::Scene::GAME ? SceneManager::Scene::TITLE : SceneManager::Scene::QUIT;
} else {
// Si la notificación de salir no está activa, muestra la notificación
Notifier::get()->show({CODE}, NotificationText::CENTER, 2000, -1, true, CODE);
}
}
// Cambia de seccion
void skipSection() {
switch (SceneManager::current) {
case SceneManager::Scene::LOGO:
case SceneManager::Scene::LOADING_SCREEN:
case SceneManager::Scene::CREDITS:
case SceneManager::Scene::DEMO:
case SceneManager::Scene::GAME_OVER:
case SceneManager::Scene::ENDING:
case SceneManager::Scene::ENDING2:
SceneManager::current = SceneManager::Scene::TITLE;
SceneManager::options = SceneManager::Options::NONE;
break;
default:
break;
}
}
// Comprueba los inputs que se pueden introducir en cualquier sección del juego
void check() {
if (Input::get()->checkInput(InputAction::EXIT, INPUT_DO_NOT_ALLOW_REPEAT)) {
quit();
}
else if (Input::get()->checkInput(InputAction::ACCEPT, INPUT_DO_NOT_ALLOW_REPEAT)) {
skipSection();
}
else if (Input::get()->checkInput(InputAction::TOGGLE_BORDER, INPUT_DO_NOT_ALLOW_REPEAT)) {
Screen::get()->toggleBorder();
Notifier::get()->show({"BORDER " + std::string(Options::video.border.enabled ? "ENABLED" : "DISABLED")}, NotificationText::CENTER);
}
else if (Input::get()->checkInput(InputAction::TOGGLE_VIDEOMODE, INPUT_DO_NOT_ALLOW_REPEAT)) {
Screen::get()->toggleVideoMode();
Notifier::get()->show({"FULLSCREEN " + std::string(static_cast<int>(Options::video.fullscreen) == 0 ? "DISABLED" : "ENABLED")}, NotificationText::CENTER);
}
else if (Input::get()->checkInput(InputAction::WINDOW_DEC_ZOOM, INPUT_DO_NOT_ALLOW_REPEAT)) {
if (Screen::get()->decWindowZoom()) {
Notifier::get()->show({"WINDOW ZOOM x" + std::to_string(Options::window.zoom)}, NotificationText::CENTER);
}
}
else if (Input::get()->checkInput(InputAction::WINDOW_INC_ZOOM, INPUT_DO_NOT_ALLOW_REPEAT)) {
if (Screen::get()->incWindowZoom()) {
Notifier::get()->show({"WINDOW ZOOM x" + std::to_string(Options::window.zoom)}, NotificationText::CENTER);
}
}
else if (Input::get()->checkInput(InputAction::TOGGLE_SHADERS, INPUT_DO_NOT_ALLOW_REPEAT)) {
Screen::get()->toggleShaders();
Notifier::get()->show({"SHADERS " + std::string(Options::video.shaders ? "ENABLED" : "DISABLED")}, NotificationText::CENTER);
}
else if (Input::get()->checkInput(InputAction::NEXT_PALETTE, INPUT_DO_NOT_ALLOW_REPEAT)) {
Screen::get()->nextPalette();
Notifier::get()->show({"PALETTE " + Options::video.palette}, NotificationText::CENTER);
}
else if (Input::get()->checkInput(InputAction::PREVIOUS_PALETTE, INPUT_DO_NOT_ALLOW_REPEAT)) {
Screen::get()->previousPalette();
Notifier::get()->show({"PALETTE " + Options::video.palette}, NotificationText::CENTER);
}
else if (Input::get()->checkInput(InputAction::TOGGLE_INTEGER_SCALE, INPUT_DO_NOT_ALLOW_REPEAT)) {
Screen::get()->toggleIntegerScale();
Screen::get()->setVideoMode(Options::video.fullscreen);
Notifier::get()->show({"INTEGER SCALE " + std::string(Options::video.integer_scale ? "ENABLED" : "DISABLED")}, NotificationText::CENTER);
}
else if (Input::get()->checkInput(InputAction::SHOW_DEBUG_INFO, INPUT_DO_NOT_ALLOW_REPEAT)) {
Screen::get()->toggleDebugInfo();
}
}
} // namespace GlobalInputs