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jaildesigner-jailgames/jaildoctors-dilemma
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9b6d6747b582316a1de5043b2f8ec7375eb7801a
jaildoctors-dilemma/source/core/rendering/sprite
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JailDesigner 8f5d897048 fix: resta tidy (60 troballes — empty-catch, widening, branch-clone, etc.)
2026-05-14 23:55:44 +02:00
..
animated_sprite.cpp
surface: hallazgo 1 — SurfaceData::width/height de float a int
2026-04-18 12:22:19 +02:00
animated_sprite.hpp
mostra les rutes dels enemics al editor
2026-04-02 10:36:41 +02:00
dissolve_sprite.cpp
surface: hallazgo 1 — SurfaceData::width/height de float a int
2026-04-18 12:22:19 +02:00
dissolve_sprite.hpp
fix: enum class amb base std::uint8_t (33 troballes)
2026-05-14 22:32:57 +02:00
moving_sprite.cpp
reordenades i renombrades les classes sprite
2026-03-25 18:01:33 +01:00
moving_sprite.hpp
reordenades i renombrades les classes sprite
2026-03-25 18:01:33 +01:00
sprite.cpp
surface: hallazgo 1 — SurfaceData::width/height de float a int
2026-04-18 12:22:19 +02:00
sprite.hpp
fix: resta tidy (60 troballes — empty-catch, widening, branch-clone, etc.)
2026-05-14 23:55:44 +02:00
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