- restaurades les paletes amb la ordenacio original
- afegida opció de reordenar les paletes automaticament per luminositat o paregut a la paleta d'spectrum
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@@ -45,7 +45,7 @@ Input::Input(std::string game_controller_db_path)
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{Action::TOGGLE_FULLSCREEN, KeyState{.scancode = SDL_SCANCODE_F3}},
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{Action::TOGGLE_SHADER, KeyState{.scancode = SDL_SCANCODE_F4}},
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{Action::NEXT_PALETTE, KeyState{.scancode = SDL_SCANCODE_F5}},
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{Action::PREVIOUS_PALETTE, KeyState{.scancode = SDL_SCANCODE_F6}},
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{Action::NEXT_PALETTE_SORT, KeyState{.scancode = SDL_SCANCODE_F6}},
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{Action::TOGGLE_INTEGER_SCALE, KeyState{.scancode = SDL_SCANCODE_F7}},
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{Action::TOGGLE_IN_GAME_MUSIC, KeyState{.scancode = SDL_SCANCODE_F8}},
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{Action::TOGGLE_BORDER, KeyState{.scancode = SDL_SCANCODE_F9}},
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