Arreglado un fallo en el salto al cambiar de pantalla hacia arriba
This commit is contained in:
@@ -1,4 +1,4 @@
|
|||||||
name=Test Room
|
name=void main
|
||||||
bg_color=black
|
bg_color=black
|
||||||
tileset=room1.png
|
tileset=room1.png
|
||||||
room_up=0
|
room_up=0
|
||||||
|
|||||||
@@ -1,10 +1,10 @@
|
|||||||
name=Test Room 2
|
name=case switch
|
||||||
bg_color=black
|
bg_color=black
|
||||||
tileset=room1.png
|
tileset=room1.png
|
||||||
room_up=0
|
room_up=0
|
||||||
room_down=04.room
|
room_down=04.room
|
||||||
room_left=01.room
|
room_left=01.room
|
||||||
room_right=0
|
room_right=03.room
|
||||||
|
|
||||||
[tilemap]
|
[tilemap]
|
||||||
room2.tmx
|
room2.tmx
|
||||||
@@ -21,13 +21,13 @@ vy=1
|
|||||||
x1=14
|
x1=14
|
||||||
y1=0
|
y1=0
|
||||||
x2=14
|
x2=14
|
||||||
y2=13
|
y2=12
|
||||||
color=purple
|
color=purple
|
||||||
[enemy-end]
|
[enemy-end]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileset=items.png
|
tileset=items.png
|
||||||
tile=0
|
tile=1
|
||||||
x=19
|
x=19
|
||||||
y=6
|
y=6
|
||||||
[item-end]
|
[item-end]
|
||||||
@@ -1,31 +1,63 @@
|
|||||||
name=Test Room 2
|
name=the edge
|
||||||
bg_color=black
|
bg_color=light_black
|
||||||
tileset=room1.png
|
tileset=room1.png
|
||||||
room_up=0
|
room_up=0
|
||||||
room_down=0
|
room_down=0
|
||||||
room_left=01.room
|
room_left=02.room
|
||||||
room_right=0
|
room_right=0
|
||||||
|
|
||||||
[tilemap]
|
[tilemap]
|
||||||
room2.tmx
|
room3.tmx
|
||||||
[tilemap-end]
|
[tilemap-end]
|
||||||
|
|
||||||
[enemy]
|
[enemy]
|
||||||
tileset=enemy01.png
|
tileset=enemy02.png
|
||||||
x=14
|
width=8
|
||||||
y=0
|
height=16
|
||||||
|
x=4
|
||||||
|
y=5
|
||||||
vx=0
|
vx=0
|
||||||
vy=1
|
vy=1
|
||||||
x1=14
|
x1=4
|
||||||
y1=0
|
y1=2
|
||||||
x2=14
|
x2=4
|
||||||
|
y2=13
|
||||||
|
color=green
|
||||||
|
[enemy-end]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=enemy02.png
|
||||||
|
width=8
|
||||||
|
height=16
|
||||||
|
x=10
|
||||||
|
y=4
|
||||||
|
vx=0
|
||||||
|
vy=1
|
||||||
|
x1=10
|
||||||
|
y1=2
|
||||||
|
x2=10
|
||||||
|
y2=13
|
||||||
|
color=light_blue
|
||||||
|
[enemy-end]
|
||||||
|
|
||||||
|
[enemy]
|
||||||
|
tileset=enemy02.png
|
||||||
|
width=8
|
||||||
|
height=16
|
||||||
|
x=16
|
||||||
|
y=3
|
||||||
|
vx=0
|
||||||
|
vy=1
|
||||||
|
x1=16
|
||||||
|
y1=2
|
||||||
|
x2=16
|
||||||
y2=13
|
y2=13
|
||||||
color=purple
|
color=purple
|
||||||
[enemy-end]
|
[enemy-end]
|
||||||
|
|
||||||
[item]
|
[item]
|
||||||
tileset=items.png
|
tileset=items.png
|
||||||
tile=0
|
tile=5
|
||||||
x=19
|
x=12
|
||||||
y=6
|
y=2
|
||||||
[item-end]
|
[item-end]
|
||||||
@@ -4,7 +4,7 @@ tileset=room1.png
|
|||||||
room_up=02.room
|
room_up=02.room
|
||||||
room_down=0
|
room_down=0
|
||||||
room_left=0
|
room_left=0
|
||||||
room_right=0
|
room_right=05.room
|
||||||
|
|
||||||
[tilemap]
|
[tilemap]
|
||||||
room4.tmx
|
room4.tmx
|
||||||
|
|||||||
11
data/room/05.room
Normal file
11
data/room/05.room
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
name=coruscant
|
||||||
|
bg_color=light_black
|
||||||
|
tileset=room1.png
|
||||||
|
room_up=03.room
|
||||||
|
room_down=0
|
||||||
|
room_left=04.room
|
||||||
|
room_right=0
|
||||||
|
|
||||||
|
[tilemap]
|
||||||
|
room5.tmx
|
||||||
|
[tilemap-end]
|
||||||
@@ -11,14 +11,14 @@
|
|||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,203,203,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,
|
0,0,0,0,0,0,0,0,0,0,0,203,203,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,23,23,23,23,0,0,0,0,0,0,0,0,0,23,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,23,23,23,23,0,0,0,0,0,0,0,0,0,23,
|
||||||
23,23,23,23,23,23,0,0,0,203,0,0,0,0,0,0,0,0,0,263,0,0,0,0,203,203,0,0,0,0,0,0,
|
23,23,23,23,23,23,0,0,0,203,0,0,0,0,0,0,0,0,0,23,0,0,0,0,203,203,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,263,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,203,0,0,0,0,0,0,0,0,0,263,0,0,0,0,203,203,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,203,0,0,0,0,0,0,0,0,0,23,0,0,0,0,203,203,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,263,0,0,0,0,0,0,0,0,0,203,203,23,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,0,0,0,0,0,0,0,0,0,203,203,23,
|
||||||
0,0,0,0,0,0,0,203,203,203,203,203,203,0,0,0,0,0,0,263,0,0,0,0,203,203,0,0,0,0,0,23,
|
0,0,0,0,0,0,0,203,203,203,203,203,203,0,0,0,0,0,0,23,0,0,0,0,203,203,0,0,0,0,0,23,
|
||||||
0,0,0,0,0,203,0,0,0,0,0,0,0,0,0,0,0,0,0,263,0,0,0,0,0,0,0,0,0,0,0,23,
|
0,0,0,0,0,203,0,0,0,0,0,0,0,0,0,0,0,0,0,23,0,0,0,0,0,0,0,0,0,0,0,23,
|
||||||
43,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,263,83,83,83,83,83,83,83,83,83,83,83,83,
|
43,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,23,83,83,83,83,83,83,83,83,83,83,83,83,
|
||||||
43,43,43,43,43,43,43,43,43,43,43,43,43,43,43,0,0,203,43,43,43,43,43,43,43,43,43,43,43,43,43,43
|
43,43,43,43,43,43,43,43,43,43,43,43,43,43,223,0,0,223,43,43,43,43,43,43,43,43,43,43,43,43,43,43
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
@@ -6,10 +6,10 @@
|
|||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
26,0,0,0,0,0,0,0,0,0,0,0,271,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
26,0,0,0,0,0,0,0,0,271,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
26,0,0,0,0,0,271,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
26,0,0,271,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
26,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,0,232,0,0,0,0,0,0,0,0,0,
|
0,0,0,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,271,0,232,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
@@ -18,7 +18,7 @@
|
|||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381,381
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
</map>
|
</map>
|
||||||
|
|||||||
@@ -3,21 +3,21 @@
|
|||||||
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
|
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
|
||||||
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
25,249,249,249,249,249,249,249,249,249,249,249,249,249,249,0,0,0,249,249,249,249,249,249,249,249,249,249,249,249,249,25,
|
25,249,249,249,249,249,249,249,249,249,249,249,249,249,0,0,0,0,249,249,249,249,249,249,249,249,249,249,249,249,249,25,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,230,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
|
||||||
25,0,270,0,0,0,0,0,0,0,0,0,0,0,230,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
|
||||||
25,0,290,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,0,0,230,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,270,270,270,270,270,0,0,270,270,25,
|
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,290,0,0,290,0,0,0,0,0,25,
|
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,290,0,0,290,0,0,0,0,0,25,
|
|
||||||
25,0,0,0,0,0,0,0,0,0,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,
|
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,230,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||||
|
25,25,25,25,0,25,25,25,25,25,0,25,25,25,25,0,0,230,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,270,270,270,270,270,270,270,0,0,270,0,25,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,290,0,0,0,0,0,0,0,25,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,290,0,0,0,0,0,0,0,25,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,25,25,25,25,0,0,25,25,25,25,25,25,25,0,0,0,0,0,0,0,25,
|
||||||
|
25,0,0,0,0,229,229,229,229,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||||
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||||
25,249,249,249,249,249,249,249,249,249,249,249,249,249,249,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
25,249,249,249,249,249,249,249,249,249,249,249,249,249,249,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,25,
|
||||||
22,0,0,0,0,0,289,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,22,
|
22,0,0,0,0,0,289,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
22,0,0,0,0,0,289,0,0,0,0,0,0,0,0,0,0,0,381,0,0,0,0,0,0,381,0,0,0,0,0,22,
|
22,0,0,0,0,0,289,0,0,0,0,0,0,0,0,0,0,0,381,0,0,0,0,0,0,381,0,0,0,0,0,0,
|
||||||
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
|||||||
24
data/room/room5.tmx
Normal file
24
data/room/room5.tmx
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<map version="1.9" tiledversion="1.9.0" orientation="orthogonal" renderorder="right-down" width="32" height="16" tilewidth="8" tileheight="8" infinite="0" nextlayerid="2" nextobjectid="1">
|
||||||
|
<tileset firstgid="1" source="../../resources/tilesets/room1.tsx"/>
|
||||||
|
<layer id="1" name="Capa de patrones 1" width="32" height="16">
|
||||||
|
<data encoding="csv">
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,49,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
25,0,0,0,0,0,0,0,48,0,0,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,48,48,382,382,48,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,48,48,48,47,47,48,48,48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48,48
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
</map>
|
||||||
@@ -201,10 +201,12 @@ void Director::setFileList()
|
|||||||
mAsset->add("/data/room/02.room", room);
|
mAsset->add("/data/room/02.room", room);
|
||||||
mAsset->add("/data/room/03.room", room);
|
mAsset->add("/data/room/03.room", room);
|
||||||
mAsset->add("/data/room/04.room", room);
|
mAsset->add("/data/room/04.room", room);
|
||||||
|
mAsset->add("/data/room/05.room", room);
|
||||||
mAsset->add("/data/room/room1.tmx", room);
|
mAsset->add("/data/room/room1.tmx", room);
|
||||||
mAsset->add("/data/room/room2.tmx", room);
|
mAsset->add("/data/room/room2.tmx", room);
|
||||||
mAsset->add("/data/room/room3.tmx", room);
|
mAsset->add("/data/room/room3.tmx", room);
|
||||||
mAsset->add("/data/room/room4.tmx", room);
|
mAsset->add("/data/room/room4.tmx", room);
|
||||||
|
mAsset->add("/data/room/room5.tmx", room);
|
||||||
mAsset->add("/media/tilesets/room1.png", bitmap);
|
mAsset->add("/media/tilesets/room1.png", bitmap);
|
||||||
mAsset->add("/media/enemies/enemy01.png", bitmap);
|
mAsset->add("/media/enemies/enemy01.png", bitmap);
|
||||||
mAsset->add("/media/enemies/enemy02.png", bitmap);
|
mAsset->add("/media/enemies/enemy02.png", bitmap);
|
||||||
|
|||||||
@@ -4,8 +4,8 @@
|
|||||||
Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
|
Game::Game(SDL_Window *window, SDL_Renderer *renderer, Asset *asset, Lang *lang, Input *input)
|
||||||
{
|
{
|
||||||
// Inicia variables
|
// Inicia variables
|
||||||
mCurrentRoom = "01.room";
|
mCurrentRoom = "02.room";
|
||||||
mSpawnPoint = {2 * 8, 12 * 8, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE};
|
mSpawnPoint = {2 * BLOCK, 12 * BLOCK, 0, 0, 0, STATUS_STANDING, SDL_FLIP_NONE};
|
||||||
mDebug = false;
|
mDebug = false;
|
||||||
|
|
||||||
// Copia los punteros
|
// Copia los punteros
|
||||||
|
|||||||
@@ -102,7 +102,7 @@ void Player::checkInput()
|
|||||||
sprite->setVelX(0);
|
sprite->setVelX(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (input->checkInput(INPUT_UP, REPEAT_FALSE))
|
if (input->checkInput(INPUT_UP, REPEAT_TRUE))
|
||||||
{
|
{
|
||||||
setStatus(STATUS_JUMPING);
|
setStatus(STATUS_JUMPING);
|
||||||
}
|
}
|
||||||
@@ -155,6 +155,7 @@ void Player::switchBorders()
|
|||||||
if (border == BORDER_TOP)
|
if (border == BORDER_TOP)
|
||||||
{
|
{
|
||||||
sprite->setPosY(PLAY_AREA_BOTTOM - sprite->getHeight() - 1);
|
sprite->setPosY(PLAY_AREA_BOTTOM - sprite->getHeight() - 1);
|
||||||
|
jump_ini += 128;
|
||||||
}
|
}
|
||||||
else if (border == BORDER_BOTTOM)
|
else if (border == BORDER_BOTTOM)
|
||||||
{
|
{
|
||||||
@@ -280,7 +281,7 @@ void Player::checkJump()
|
|||||||
if (sprite->getVelY() > 0)
|
if (sprite->getVelY() > 0)
|
||||||
if (sprite->getPosY() > jump_ini)
|
if (sprite->getPosY() > jump_ini)
|
||||||
{
|
{
|
||||||
status = STATUS_FALLING;
|
setStatus(STATUS_FALLING);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user