Cambiada la tipografía del menu
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@@ -500,6 +500,7 @@ void Director::loadResources(section_t *section)
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textureList.push_back("loading_screen_color.png");
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textureList.push_back("loading_screen_color.png");
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textureList.push_back("loading_screen_color_zxarne.png");
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textureList.push_back("loading_screen_color_zxarne.png");
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textureList.push_back("gauntlet.png");
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textureList.push_back("gauntlet.png");
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textureList.push_back("smb2.png");
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textureList.push_back("debug.png");
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textureList.push_back("debug.png");
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textureList.push_back("notify.png");
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textureList.push_back("notify.png");
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@@ -508,6 +509,7 @@ void Director::loadResources(section_t *section)
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// Offsets
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// Offsets
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std::vector<std::string> offsetsList;
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std::vector<std::string> offsetsList;
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offsetsList.push_back("gauntlet.txt");
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offsetsList.push_back("gauntlet.txt");
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offsetsList.push_back("smb2.txt");
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offsetsList.push_back("debug.txt");
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offsetsList.push_back("debug.txt");
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resource->loadOffsets(offsetsList);
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resource->loadOffsets(offsetsList);
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@@ -24,7 +24,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Resource *resource, Asset *
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texture = resource->getTexture("loading_screen_color_zxarne.png");
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texture = resource->getTexture("loading_screen_color_zxarne.png");
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}
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}
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sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
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sprite = new Sprite(0, 0, texture->getWidth(), texture->getHeight(), texture, renderer);
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text = new Text(resource->getOffset("gauntlet.txt"), resource->getTexture("gauntlet.png"), renderer);
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text = new Text(resource->getOffset("smb2.txt"), resource->getTexture("smb2.png"), renderer);
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infoText = new Text(resource->getOffset("debug.txt"), resource->getTexture("debug.png"), renderer);
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infoText = new Text(resource->getOffset("debug.txt"), resource->getTexture("debug.png"), renderer);
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// Crea la textura para los graficos que aparecen en el fondo de la pantalla de titulo
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// Crea la textura para los graficos que aparecen en el fondo de la pantalla de titulo
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