Retocada la Jail

This commit is contained in:
2022-10-22 09:04:36 +02:00
parent 5be93dd27f
commit 053992de98
14 changed files with 152 additions and 12 deletions

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@@ -4,12 +4,15 @@ source = source/*.cpp source/common/*.cpp
windows: windows:
@echo off @echo off
if not exist bin\ (mkdir bin) if not exist bin\ (mkdir bin)
if not exist data\config (mkdir data\config)
g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe g++ $(source) -std=c++11 -Wall -O2 -lmingw32 -lSDL2main -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -static-libstdc++ -Wl,-subsystem,windows -o bin/$(executable).exe
strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded strip -s -R .comment -R .gnu.version bin/$(executable).exe --strip-unneeded
macos: macos:
mkdir -p bin mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos g++ $(source) -std=c++11 -Wall -O2 -lSDL2 -ffunction-sections -fdata-sections -o bin/$(executable)_macos
linux: linux:
mkdir -p bin mkdir -p bin
mkdir -p data/config
g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux g++ $(source) -std=c++11 -Wall -Os -lSDL2 -ffunction-sections -fdata-sections -Wl,--gc-sections -o bin/$(executable)_linux
strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded strip -s -R .comment -R .gnu.version bin/$(executable)_linux --strip-unneeded

9
data/enemies/bry.ani Normal file
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@@ -0,0 +1,9 @@
frameWidth=10
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5,4,5
[/animation]

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9
data/enemies/lamp.ani Normal file
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@@ -0,0 +1,9 @@
frameWidth=16
frameHeight=16
[animation]
name=default
speed=4
loop=0
frames=0,1
[/animation]

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9
data/enemies/tv.ani Normal file
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@@ -0,0 +1,9 @@
frameWidth=16
frameHeight=16
[animation]
name=default
speed=6
loop=0
frames=0,1,2,3
[/animation]

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@@ -0,0 +1,9 @@
frameWidth=24
frameHeight=16
[animation]
name=default
speed=4
loop=0
frames=0,1,2,3
[/animation]

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@@ -119,3 +119,83 @@ x2=5
y2=9 y2=9
color=white color=white
[/enemy] [/enemy]
[enemy]
tileset=lamp.png
animation=lamp.ani
width=16
height=16
x=23
y=5
vx=0
vy=0
x1=23
y1=5
x2=23
y2=5
color=white
[/enemy]
[enemy]
tileset=bry.png
animation=bry.ani
width=8
height=16
x=17
y=13
vx=0
vy=0
x1=17
y1=13
x2=17
y2=13
color=white
[/enemy]
#[enemy]
#tileset=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
#x=18
#y=9
#vx=0
#vy=0
#x1=18
#y1=9
#x2=18
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileset=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
#x=22
#y=9
#vx=0
#vy=0
#x1=22
#y1=9
#x2=22
#y2=9
#color=white
#[/enemy]
#
#[enemy]
#tileset=tv_panel.png
#animation=tv_panel.ani
#width=24
#height=16
#x=26
#y=9
#vx=0
#vy=0
#x1=26
#y1=9
#x2=26
#y2=9
#color=white
#[/enemy]

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@@ -3,21 +3,21 @@
<tileset firstgid="1" source="standard.tsx"/> <tileset firstgid="1" source="standard.tsx"/>
<layer id="1" name="Capa de patrones 1" width="32" height="16"> <layer id="1" name="Capa de patrones 1" width="32" height="16">
<data encoding="csv"> <data encoding="csv">
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</data> </data>
</layer> </layer>

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@@ -9,7 +9,7 @@ Director::Director(std::string path)
section.name = SECTION_PROG_LOGO; section.name = SECTION_PROG_LOGO;
section.subsection = SUBSECTION_LOGO_TO_INTRO; section.subsection = SUBSECTION_LOGO_TO_INTRO;
section.name = SECTION_PROG_CREDITS; section.name = SECTION_PROG_GAME;
// Crea el objeto que controla los ficheros de recursos // Crea el objeto que controla los ficheros de recursos
asset = new Asset(path.substr(0, path.find_last_of("\\/"))); asset = new Asset(path.substr(0, path.find_last_of("\\/")));
@@ -353,14 +353,17 @@ bool Director::initSDL()
// Crea el indice de ficheros // Crea el indice de ficheros
bool Director::setFileList() bool Director::setFileList()
{ {
// Texto
asset->add("/../data/font/smb2.png", t_font); asset->add("/../data/font/smb2.png", t_font);
asset->add("/../data/font/smb2.txt", t_font); asset->add("/../data/font/smb2.txt", t_font);
asset->add("/../data/font/debug.png", t_font); asset->add("/../data/font/debug.png", t_font);
asset->add("/../data/font/debug.txt", t_font); asset->add("/../data/font/debug.txt", t_font);
// Configuración
asset->add("/../data/input/gamecontrollerdb.txt", t_data); asset->add("/../data/input/gamecontrollerdb.txt", t_data);
asset->add("/../data/config/config.txt", t_data, false); asset->add("/../data/config/config.txt", t_data, false);
// Habitaciones
asset->add("/../data/room/01.room", t_room); asset->add("/../data/room/01.room", t_room);
asset->add("/../data/room/02.room", t_room); asset->add("/../data/room/02.room", t_room);
asset->add("/../data/room/03.room", t_room); asset->add("/../data/room/03.room", t_room);
@@ -422,6 +425,7 @@ bool Director::setFileList()
asset->add("/../data/room/59.room", t_room); asset->add("/../data/room/59.room", t_room);
asset->add("/../data/room/60.room", t_room); asset->add("/../data/room/60.room", t_room);
// Tilemaps
asset->add("/../data/room/01.tmx", t_room); asset->add("/../data/room/01.tmx", t_room);
asset->add("/../data/room/02.tmx", t_room); asset->add("/../data/room/02.tmx", t_room);
asset->add("/../data/room/03.tmx", t_room); asset->add("/../data/room/03.tmx", t_room);
@@ -483,8 +487,11 @@ bool Director::setFileList()
asset->add("/../data/room/59.tmx", t_room); asset->add("/../data/room/59.tmx", t_room);
asset->add("/../data/room/60.tmx", t_room); asset->add("/../data/room/60.tmx", t_room);
// Tilesets
asset->add("/../data/tilesets/standard.png", t_bitmap); asset->add("/../data/tilesets/standard.png", t_bitmap);
asset->add("/../data/tilesets/standard_zxarne.png", t_bitmap);
// Enemigos
asset->add("/../data/enemies/paco.png", t_bitmap); asset->add("/../data/enemies/paco.png", t_bitmap);
asset->add("/../data/enemies/paco.ani", t_data); asset->add("/../data/enemies/paco.ani", t_data);
asset->add("/../data/enemies/chip.png", t_bitmap); asset->add("/../data/enemies/chip.png", t_bitmap);
@@ -545,18 +552,30 @@ bool Director::setFileList()
asset->add("/../data/enemies/amstrad_character_set.ani", t_data); asset->add("/../data/enemies/amstrad_character_set.ani", t_data);
asset->add("/../data/enemies/breakout.png", t_bitmap); asset->add("/../data/enemies/breakout.png", t_bitmap);
asset->add("/../data/enemies/breakout.ani", t_data); asset->add("/../data/enemies/breakout.ani", t_data);
asset->add("/../data/enemies/lamp.png", t_bitmap);
asset->add("/../data/enemies/lamp.ani", t_data);
asset->add("/../data/enemies/bry.png", t_bitmap);
asset->add("/../data/enemies/bry.ani", t_data);
asset->add("/../data/enemies/tv.png", t_bitmap);
asset->add("/../data/enemies/tv.ani", t_data);
asset->add("/../data/enemies/tv_panel.png", t_bitmap);
asset->add("/../data/enemies/tv_panel.ani", t_data);
// Jugador
asset->add("/../data/player/player.png", t_bitmap); asset->add("/../data/player/player.png", t_bitmap);
asset->add("/../data/player/player.ani", t_data); asset->add("/../data/player/player.ani", t_data);
// Items
asset->add("/../data/items/items.png", t_bitmap); asset->add("/../data/items/items.png", t_bitmap);
// Musicas
asset->add("/../data/music/title.ogg", t_music); asset->add("/../data/music/title.ogg", t_music);
asset->add("/../data/music/game.ogg", t_music); asset->add("/../data/music/game.ogg", t_music);
asset->add("/../data/music/loading_sound1.ogg", t_music); asset->add("/../data/music/loading_sound1.ogg", t_music);
asset->add("/../data/music/loading_sound2.ogg", t_music); asset->add("/../data/music/loading_sound2.ogg", t_music);
asset->add("/../data/music/loading_sound3.ogg", t_music); asset->add("/../data/music/loading_sound3.ogg", t_music);
// Efectos de sonido
asset->add("/../data/sound/item.wav", t_sound); asset->add("/../data/sound/item.wav", t_sound);
asset->add("/../data/sound/death.wav", t_sound); asset->add("/../data/sound/death.wav", t_sound);
asset->add("/../data/sound/jump1.wav", t_sound); asset->add("/../data/sound/jump1.wav", t_sound);
@@ -584,10 +603,12 @@ bool Director::setFileList()
asset->add("/../data/sound/jump23.wav", t_sound); asset->add("/../data/sound/jump23.wav", t_sound);
asset->add("/../data/sound/jump24.wav", t_sound); asset->add("/../data/sound/jump24.wav", t_sound);
// Logo
asset->add("/../data/logo/jailgames.png", t_bitmap); asset->add("/../data/logo/jailgames.png", t_bitmap);
asset->add("/../data/logo/since_1998.png", t_bitmap); asset->add("/../data/logo/since_1998.png", t_bitmap);
asset->add("/../data/logo/seagull.png", t_bitmap); asset->add("/../data/logo/seagull.png", t_bitmap);
// Intro
asset->add("/../data/title/loading_screen1.png", t_bitmap); asset->add("/../data/title/loading_screen1.png", t_bitmap);
asset->add("/../data/title/loading_screen2.png", t_bitmap); asset->add("/../data/title/loading_screen2.png", t_bitmap);

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@@ -17,7 +17,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
// **** // ****
// this->debug->setEnabled(true); // this->debug->setEnabled(true);
currentRoom = "51.room"; currentRoom = "01.room";
const int x = 30; const int x = 30;
const int y = 13; const int y = 13;
spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL}; spawnPoint = {x * 8, y * 8, 0, 0, 0, s_standing, SDL_FLIP_HORIZONTAL};