Transició a surface acabada. Ja compila
This commit is contained in:
@@ -101,7 +101,7 @@ void Ending2::render()
|
||||
Screen::get()->start();
|
||||
|
||||
// Limpia la pantalla
|
||||
Screen::get()->clean(stringToColor("black"));
|
||||
Screen::get()->clear(stringToColor("black"));
|
||||
|
||||
// Dibuja los sprites
|
||||
renderSprites();
|
||||
@@ -113,24 +113,26 @@ void Ending2::render()
|
||||
renderTexts();
|
||||
|
||||
// Dibuja una trama arriba y abajo
|
||||
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 0xFF);
|
||||
Uint8 color = stringToColor("black");
|
||||
auto surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), 1, 1);
|
||||
auto surfaceData = Screen::get()->getRenderSurfaceData();
|
||||
for (int i = 0; i < 256; i += 2)
|
||||
{
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i + 0, 0);
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i + 1, 1);
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i + 0, 2);
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i + 1, 3);
|
||||
surface->putPixel(surfaceData, i + 0, 0, color);
|
||||
surface->putPixel(surfaceData, i + 1, 1, color);
|
||||
surface->putPixel(surfaceData, i + 0, 2, color);
|
||||
surface->putPixel(surfaceData, i + 1, 3, color);
|
||||
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i, 4);
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i, 6);
|
||||
surface->putPixel(surfaceData, i, 4, color);
|
||||
surface->putPixel(surfaceData, i, 6, color);
|
||||
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i + 0, 191);
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i + 1, 190);
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i + 0, 189);
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i + 1, 188);
|
||||
surface->putPixel(surfaceData, i + 0, 191, color);
|
||||
surface->putPixel(surfaceData, i + 1, 190, color);
|
||||
surface->putPixel(surfaceData, i + 0, 189, color);
|
||||
surface->putPixel(surfaceData, i + 1, 188, color);
|
||||
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i, 187);
|
||||
SDL_RenderDrawPoint(Screen::get()->getRenderer(), i, 185);
|
||||
surface->putPixel(surfaceData, i, 187, color);
|
||||
surface->putPixel(surfaceData, i, 185, color);
|
||||
}
|
||||
|
||||
// Vuelca el contenido del renderizador en pantalla
|
||||
@@ -483,7 +485,7 @@ void Ending2::createTexts()
|
||||
const int y = START + (text->getCharacterSize() * (i * 2));
|
||||
|
||||
// Crea la surface
|
||||
auto surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(),w, h);
|
||||
auto surface = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), w, h);
|
||||
Screen::get()->setRenderSurfaceData(surface);
|
||||
text->write(0, 0, list[i]);
|
||||
|
||||
@@ -497,16 +499,16 @@ void Ending2::createTexts()
|
||||
|
||||
// Actualiza el fade final
|
||||
void Ending2::updateFinalFade()
|
||||
{/*
|
||||
// La variable step va de 0 a 40 en el tramo de postCounter que va de 500 a 540. Al dividirlo por 40, va de 0.0f a 1.0f
|
||||
const float STEP = std::min(std::max(post_counter_, 500) - 500, 40) / 40.0f;
|
||||
const int INDEX = (colors_.size() - 1) * STEP;
|
||||
{ /*
|
||||
// La variable step va de 0 a 40 en el tramo de postCounter que va de 500 a 540. Al dividirlo por 40, va de 0.0f a 1.0f
|
||||
const float STEP = std::min(std::max(post_counter_, 500) - 500, 40) / 40.0f;
|
||||
const int INDEX = (colors_.size() - 1) * STEP;
|
||||
|
||||
for (const auto &text : texts_)
|
||||
{
|
||||
text->getTexture()->setColor(colors_.at(INDEX).r, colors_.at(INDEX).g, colors_.at(INDEX).b);
|
||||
}
|
||||
*/
|
||||
for (const auto &text : texts_)
|
||||
{
|
||||
text->getTexture()->setColor(colors_.at(INDEX).r, colors_.at(INDEX).g, colors_.at(INDEX).b);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
// Actualiza el volumen de la musica
|
||||
|
||||
Reference in New Issue
Block a user