Transició a surface acabada. Ja compila

This commit is contained in:
2025-03-04 12:30:19 +01:00
parent c4033e3663
commit 05f91b2a94
31 changed files with 376 additions and 1078 deletions

View File

@@ -17,8 +17,8 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
: data_(data),
clock_(ClockData())
{
const int TEXTURE_WIDTH_ = options.game.width;
constexpr int TEXTURE_HEIGHT_ = 6 * BLOCK;
const int SURFACE_WIDTH_ = options.game.width;
constexpr int SURFACE_HEIGHT_ = 6 * BLOCK;
// Reserva memoria para los objetos
item_surface_ = Resource::get()->getSurface("items.gif");
@@ -27,8 +27,8 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
player_sprite_ = std::make_shared<SAnimatedSprite>(player_texture, player_animations);
player_sprite_->setCurrentAnimation("walk_menu");
surface_ = createTexture(Screen::get()->getRenderer(), TEXTURE_WIDTH_, TEXTURE_HEIGHT_);
surface_dest_ = {0, options.game.height - TEXTURE_HEIGHT_, TEXTURE_WIDTH_, TEXTURE_HEIGHT_};
surface_ = std::make_shared<Surface>(Screen::get()->getRenderSurfaceData(), SURFACE_WIDTH_, SURFACE_HEIGHT_);
surface_dest_ = {0, options.game.height - SURFACE_HEIGHT_, SURFACE_WIDTH_, SURFACE_HEIGHT_};
// Inicializa las variables
counter_ = 0;
@@ -46,16 +46,10 @@ Scoreboard::Scoreboard(std::shared_ptr<ScoreboardData> data)
}
}
// Destructor
Scoreboard::~Scoreboard()
{
SDL_DestroyTexture(surface_);
}
// Pinta el objeto en pantalla
void Scoreboard::render()
{
SDL_RenderCopy(Screen::get()->getRenderer(), surface_, nullptr, &surface_dest_);
surface_->render(nullptr, &surface_dest_);
}
// Actualiza las variables del objeto
@@ -142,12 +136,10 @@ int Scoreboard::getMinutes()
void Scoreboard::fillTexture()
{
// Empieza a dibujar en la textura
auto temp = SDL_GetRenderTarget(Screen::get()->getRenderer());
SDL_SetRenderTarget(Screen::get()->getRenderer(), surface_);
Screen::get()->setRenderSurfaceData(surface_);
// Limpia la textura
SDL_SetRenderDrawColor(Screen::get()->getRenderer(), 0, 0, 0, 255);
SDL_RenderFillRect(Screen::get()->getRenderer(), nullptr);
Screen::get()->clear(stringToColor("black"));
// Anclas
constexpr int LINE1 = BLOCK;
@@ -187,5 +179,5 @@ void Scoreboard::fillTexture()
text->writeColored(28 * BLOCK, LINE2, ROOMS_TEXT, stringToColor("white"));
// Deja el renderizador como estaba
SDL_SetRenderTarget(Screen::get()->getRenderer(), temp);
Screen::get()->setRenderSurfaceData(nullptr);
}